The Major Plot Point for this scenario is the Colossal Tomb of Ahmet Raa, and the minor plot points are; Ceremonial Hieroglyphs, Disassembled Survey Equipment, The Jeweled Orb and Smuggled Explosives
Our adventuring parties include:
Butch Sullivan's League of Adventurers, featuring the brave, talented and ever ready Butch Sullivan, his partner in crime Lauren Stone and regular adventuring buddies, Kazim of the Umbaku tribe, Marcus, Akhmed the eagle-eyed and finally Indiana the dog.
Société des Antiquaires de France led by Captain Jerome Lefranc, ex French foreign legion and now leader of the society's expeditions, Andriy Shukhevych the eastern European muscle of the party, Veronique Dujardin our dangerous same and mooks Gerard and Joseph.
Andriy and Joseph move up towards one of the the Orb, Akhmed lives up to his name and takes a potshot at Joseph, wounding the Frenchman, looks like he may be down for a while.
Lauren moves up through a perilous area of old crumbling pillars, she deftly dodges out of the way of some falling masonry and makes it through safely.
Captain Lefranc steps out from a stack of crates and with a single shot downs Kazim as he makes his way around the sphinx.
Gustav makes a brave attack on Indiana but the larger dog clearly has the advantage and savages poor gustav.
Lauren bravely moves up weaving along the side of the Sphinx and taking aim she squeezes off a shot against Veronique, with an uncomfortable click Lauren realises too late that her pistols are out of ammo and the chance is wasted. Nearby the taste of blood enrages Indiana who rushes Gerard and the two engage in a deadly melee.
Lauren moves up to provide some cover but Andriy quickly closed the gap and swings and the adventuress, Lauren has some moves of her own and deftly breaks away from his attack.
Butch and his team recover the lost treasure of Ibis hidden within Ah met Raa's tomb.
End of Game roundup:
This was my Brother and I's first real game of Pulp Alley, generally it all seemed to work really well, I love the added fun the cards grant and the mechanism of the perils seems to work well.
We did find that sometimes the challenges seemed a little easy due to the random draw and so for more major plot points we may draw 2 cards or some such.
The only other thing we struggled with was remembering who had the initiative and when you took it from each other, I suppose we'll just get used to it over time.