Going back to the scenarios mentioned a few weeks back game 1 was to be an Allied assault on the Entrance to the secret German facility.
I decided a Standard Force would suffice and I would keep the weirdness down a little as these troops would be outside patrolling and generally being seen.
The Gate defense force would also be split for the first scenario with a number of models off board to enter on patrol routes, and the rest deployed as possible enemy positions. The old Colonel charged with defending the Gate is Col. Klinkerhoffen, once a lead fighting hero, now older, more rotund war weary veteran. His right hand man in this game would be Lieutenant Smitt who very much reminds the Colonel of his younger self, agile and a strong leader Smitt is rarely in one place for long, he leads from the front and is always found in the thick of battle with his men.
A small group of German infantry will defend the gate with some fire support from a couple of armoured Panzergrenadiers, there'll be a dog patrol and lurking somewhere in the woods one of the German WolvenSoldats, a crossbred supersoldier that stalks the area around the base. The force comes to a little over 700 points if you allow for the themed army bonus and stands at 11 models:
Colonel Klinkerhoffen | CBT | CMD | CON | Weapons | Cost: | |
Commander | 4 | 7 | 5 |
Automatic Pistol, Knife, Grenades
| 108 SPs | |
Traits: Commander Old Soldier (Additional Break) Stormtrooper (May fire at any point during move) | Equipment: |
Lieutenant Smitt | CBT | CMD | CON | Weapons | Cost: | |
Veteran | 4 | 6 | 4 |
SMG, Knife
| 77 SPs | |
Traits: Commander Hunter (Shoot at full ROF when mobile Shooting) | Equipment: |
3x German Army Infantry | CBT | CMD | CON | Weapons | Cost: | |
Trooper | 4 | 4 | 4 |
Knife, Grenades, Rifle or SMG
| 100 SPs | |
Traits: | Equipment: |
German Army Dog Handler
| CBT | CMD | CON | Weapons | Cost: | |
Trooper | 4 | 4 | 4 |
Knife, Grenades, Rifle or SMG
| 55 SPs | |
Traits:
Beast Handler
| Equipment: None |
2x Guard Dog
| CBT | CMD | CON | Weapons | Cost: | |
Trooper | 4 | 1 | 4 |
Bite 0/C/0
| 50 SPs | |
Traits:
Beast
Bravado (immune from panic if outnumberbed) Ferocious Charge (+1 weapon reach on charge and if hits target gets entangled) Heightened Senses (dbt CBT rating for spotting ambush) | Equipment: None |
PanzerGrenadier w Assault Rifle | CBT | CMD | CON | Weapons | Cost: | |
Trooper | 5 | 5 | 4 |
Assault Rifle, Knife
| 76 SPs | |
Traits: | Equipment:Light Armour |
PanzerGrenadier w Rocket Launcher | CBT | CMD | CON | Weapons | Cost: | |
Trooper | 5 | 5 | 4 |
Rocket Launcher, Knife
| 151 SPs | |
Traits: | Equipment:Light Armour |
Wolven Soldat | CBT | CMD | CON | Weapons | Cost: | |
Trooper | 5 | 3 | 4 |
Claws
| 50 SPs | |
Traits:
Beserker
| Equipment:Camouflage |
1 comment:
Cool! I can't see the far right section though, but that could be my browser or some other technical thing I don't understand. ;)
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