tag:blogger.com,1999:blog-11081198575284969322024-02-07T07:45:51.418-08:00Wargamers WorkbenchA blog about one british wargamers long obsession with having great ideas, buying far too many miniatures then trying to muddle through and figure out what to do with them all.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.comBlogger74125tag:blogger.com,1999:blog-1108119857528496932.post-6429303182549039962019-01-06T09:26:00.000-08:002019-01-06T09:28:48.598-08:00I've not been doing nothing....In all respects 2018 has been a bumper year for hobby effort. I managed to complete so many projects and get a fair amount of gaming in.<br />
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The big game of last year was Warhammer 40k, I painted up a new Primaris Blood raven force for the new edition and it saw a lot of table time at the beginning of the year.<br />
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I've a few more models to finish off but that's it for the moment until the rumoured Primaris release turns up later in 2019.<br />
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The shortest project of 2018 was Bolt Action, I dropped into Leeds Night Owls early in the year on the premise I'd try and get down once a month for a day of gaming. I made it down precisely three times before I got distracted by general life. The club is big into Bolt Action so i built a small American force to try and get some games in, i used them once and they've spent the rest of the year in the cabinet.<br />
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I got some Germans and British Vehicles as well but I've not managed to find the time to paint them yet.<br />
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Since getting The Silver tower I promised myself a new Tzeentch AoS army, always my favourite chaos God. Anyhow I purchased most of this in 2017 and it languished for a year before I finally dusted it down and got some paint on it.<br />
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Only used them a couple of times so far but they're fun to play.<br />
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Found some time to get my 2 young girls into gaming, they chose pirates and so I set to work painting up a bunch of minis and built a load of new terrain for them.<br />
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They've been asking for a game again over the holidays and now we've moved house these will see the table again soon.<br />
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Work so times on my somewhat large Marvel Superheroes project. My brother and I even managed to get some games in whilst on holiday in the summer.<br />
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The minis are a mix of Knight Models, Heroclix and a number of private commissions.<br />
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There were some bits of skirmish gaming including Bushido, an awesome Fantasy Samurai game (sorry no pics yet as they're still packed away somewhere)<br />
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The last project of the year was an old favourite, I unfortunately held out on buying in for too long and missed the Adeptus Titanicus Grand Master edition so I had to purchase them individually, we've test run the game once but I really need to build and paint the second legion to do it properly (and build some terrain).<br />
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These are outstanding kits from GW, relatively easy to build and with the aid of the airbrush and some masking tape they paint up really well. Looking forward to the rest of the models, I'll be adding a warlord to this lot and then the aforementioned Trator Legion.<br />
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As we ticked over into 2019 I picked up some guildball teams, Necromunda Cawdor and Delaque along with Some Malifaux minis and a few Batman minis. I'll be starting on these shortly, managed to get them built up over the holidays so I'm ready to rock.<br />
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Finally, apologies for the poor quality photo's, I've not yet located my photo booth following the move.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com0tag:blogger.com,1999:blog-1108119857528496932.post-36511626953720335792016-07-03T10:30:00.001-07:002016-07-03T10:30:16.933-07:00Age of Sigmar Painting Update - July 2016<div class="separator" style="clear: both; text-align: center;">
The months roll on, unfortunately my painting has slowed a little, namely as I've been building a load of new stuff for the paint queue, my copy of the Silver tower arrived the other day and that's a fair chunk of miniatures to put together, more so as I'm also converting a lot of the Tzaangor to have double handed weapons. I've also just finished building Archaon the Everchosen, still got some cleaning up and green stuffing but I'm really looking forward to that project. </div>
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In the meantime here's what I've painted up over the past 8 weeks. </div>
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First up more reinforcements for my Bloodbound, 6 Mighty Skullcrushers, I managed to snag these at the bring and buy when I was at Fiasco in Leeds a few months back for £30, I can rarely turn down half price minis. I kept the paintjob simple and in line with the rest of my Bloodbound. </div>
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Another hero for the Bloodbound too, an Aspriring Deathbringer, I wasn't overly fussed by the miniature when he was first released but then seeing him painted up by one of the guys at the local store my mind was changed, he's very dynamic and full of character.<br />
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Onto some randoms, a couple more spawn of chaos, more specifically spawn for my upcoming Tzeentch force (to be combined with some of the Silver Tower miniatures). These were a little experimental, I tried out a number of washes and glazes to see what effects I could manage. The pink one is a trial for my pink horror colour scheme.</div>
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I just managed to finish these last night, a bunch more Gor for my Brayherd, brings me up to 20 in total now, not enough for a full force but 20 with a Brayherd character can easily be tacked onto my Khorne force for some speedy and effective infantry. </div>
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One of the units that took the longest to paint is up next, almost 3 weeks in total. The new Varanguard are fantastic miniatures and totally huge. I chose to paint up each of them as a follower of a different God, also painted up to match my existing forces. </div>
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Some more daemons for my Rotbringer force, some brown plaguebearers this time for a change from my green ones, should make them easier to pick out as individual units on the board. </div>
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Just a couple of rats for a planned Skaven force, working on a Clan Skryre force, all weapon teams and Stormfiends will be the plan.</div>
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Finally my other new force, some of the new Fyreslayers, I loved these from the day they were released and have had these miniatures for a good few months already, I'll be fleshing out this force over the summer. </div>
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I'm just working on some Flamers of Tzeentch but they're a few days short of being finished, then it's time to break out the airbrush and get some base layers down on a bunch of figures, oh and buy some more fyerslayers. I've a cracking conversion idea for a Magmadroth.</div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-63103463240882221642016-05-02T05:53:00.000-07:002016-05-02T05:53:17.453-07:00Age of Sigmar Painting Update - March and AprilAnother busy couple of months, not managed to post many of my painted miniatures but I have been painting steadily and managing to game more, pretty much getting in an Age of Sigmar game every week now which is really good for me.<br />
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On the painting front it's a mixed bag, some additions to existing armies and April was paint an army in a month challenge for me as I really wanted to get them on the battlefield quickly.<br />
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We'll start with some additions to my existing forces, first up a converted branchwraith, made from a plastic Dryad and given dreadlocks. Simple paintjob and much browner than the rest of my sylvaneth.<br />
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On to my Bloodbound, took me a while to get him at a good price but I managed to pick up Skarr Bloodwrath off ebay for under a tenner. Painted to match the rest of my bloodbound, though there is a little more pink in his skin to help him stand out. </div>
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I found that my 10 Bloodwarriors were not really cutting it on the table so I had little choice but to add another 10, these are all from the starter box and painted to match the rest of them. Again ebay purchases saved be a good 1/3 off the retail box.</div>
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Next up a couple of christmas presents I've finally gotten around to painting, firstly a chimera from my Brother, this was painted in a bit of a hurry and I may go back to add some markings but I wanted him for my Nurgle force I took to Warhammer world a month or so ago. I've tried to pick out the colours of all the chaos gods a little on this one so it can sit in any chaos force. </div>
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On the battlefield he's a bit of a mixed bag, his breath attack is awesome and hurts quickly, he has a lot of great attacks with high damage and rend but they often miss, I've seen him demolish units and then totally fluff his attacks for a couple of rounds. Still it's good fun and scares your opponent on the first round or two.</div>
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My second Christmas present was a daemon prince from my missus, since I already had one painted up for my Khorne force I opted for a Nurgle one this time. With a couple of additions from a spare Plaguedrone and quite a bit of greenstuff this "beauty" was born. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyhXRRm6Qh7WOnn0BiVmZgc9rvyvFRN8WDW6NQvL8tjVL0A8xFnFdVCrjeAMEs56qiNN8KFBsFmXhuCySBql0JVtG6IAeRrBNnci7EMQG1OXN-QZvna3z6BmOhGueAmW2jjyUad8rSq0wd/s1600/IMG_0529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyhXRRm6Qh7WOnn0BiVmZgc9rvyvFRN8WDW6NQvL8tjVL0A8xFnFdVCrjeAMEs56qiNN8KFBsFmXhuCySBql0JVtG6IAeRrBNnci7EMQG1OXN-QZvna3z6BmOhGueAmW2jjyUad8rSq0wd/s400/IMG_0529.JPG" width="400" /></a></div>
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Another Nurgle hero I really fancies was Epidemius, a bloated Plaguebearer on planaquinn. Unfortunately I don't like the resin model and I'm not overly fond of resin for gaming miniatures. So I set about building my own, a spare Nurgle banner, saddle from my Stonehorn, a Plaguebearer, bits of Blightking and a lot of Nurglings. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRmwIdC3IOLLplk29tVpRw_b7RKTHHx-FNSqIUX_sWgYzfkyGbpxTSqQ2d1Dkdo5NbQzmwUxWitTT5LFASvfsTGOUx_gK2-T6g3CW52FoedThdsVFDtsk-kkEeS-uOFVjk1uwgIq2Bh2aZ/s1600/IMG_0535.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRmwIdC3IOLLplk29tVpRw_b7RKTHHx-FNSqIUX_sWgYzfkyGbpxTSqQ2d1Dkdo5NbQzmwUxWitTT5LFASvfsTGOUx_gK2-T6g3CW52FoedThdsVFDtsk-kkEeS-uOFVjk1uwgIq2Bh2aZ/s400/IMG_0535.JPG" width="222" /></a></div>
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Finally one of my most critical units on the battlefield it seems, these guys can soak damage, strike back with some decent attacks and most critically are relatively quick for Nurgle units. They've done sterling work over the last few games and are pretty much a permanent feature in my force. Here are my first 3 Plaguedrones. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ga7nMC3xL9V51cA8WkDRbH43X8xf6CZoIxYrQgChU4vPIOOAntDM2y9ErOzOUxr-x1P6NzDStd-tnGR6k5rygDowbqlTPiqDm72vFbCEYfb1ILWoKJBbxp4l1NUno2kCFRjqZwyQUJEp/s1600/IMG_0539.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ga7nMC3xL9V51cA8WkDRbH43X8xf6CZoIxYrQgChU4vPIOOAntDM2y9ErOzOUxr-x1P6NzDStd-tnGR6k5rygDowbqlTPiqDm72vFbCEYfb1ILWoKJBbxp4l1NUno2kCFRjqZwyQUJEp/s400/IMG_0539.JPG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOPPRyTnPHULNeL4A2qVw-duT4Io10JfE5ervBye46wr1_VbQ-UBjkQ4YeA347rV9fEYAc1NkvB6QbIwGEQMnFmHcB7DYBU5pE87GiTsfEmbN8bpwhLM8fgcFCzBeInT45fVx2g_7vcico/s1600/IMG_0540.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOPPRyTnPHULNeL4A2qVw-duT4Io10JfE5ervBye46wr1_VbQ-UBjkQ4YeA347rV9fEYAc1NkvB6QbIwGEQMnFmHcB7DYBU5pE87GiTsfEmbN8bpwhLM8fgcFCzBeInT45fVx2g_7vcico/s400/IMG_0540.JPG" width="400" /></a></div>
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Not onto the new stuff. One of the great things about AoS is you don't need a massive force like you did in WHFB, a small force of 30-80 models is more than enough. I've always been a greenskin fan and the Moonclan Grots seemed like a lot of fun for a sub faction with plenty of options, I've also seen a couple of battle reports where mangler squigs just tore their enemy apart. So all I could do is add some to my new force. </div>
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I purchased one but when putting it together felt that I'd be likely to break them when they are stacked on top of another sooner or later. So I based them up separately so got 2 manglers for the price of one kit. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio9tPpFGLhhA9hUbuJnYHA7XqKD9XoE9fjKCj9CZQSuxS_W_RZ7dIeSvL5CXeOpSv3SES3uk-dfut7H3QIHyHoqPkPvwGOUQQj1fSdvxWMu0sVwFmMPDgyInsc2NnWztaUY7Xbp8BMOW_f/s1600/IMG_0542.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio9tPpFGLhhA9hUbuJnYHA7XqKD9XoE9fjKCj9CZQSuxS_W_RZ7dIeSvL5CXeOpSv3SES3uk-dfut7H3QIHyHoqPkPvwGOUQQj1fSdvxWMu0sVwFmMPDgyInsc2NnWztaUY7Xbp8BMOW_f/s400/IMG_0542.JPG" width="400" /></a></div>
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Wanting to get the force on the table quickly I converted up a warboss and a couple of shamen out of the plastic nightgoblin kit. Nothing fancy, I just based them up on larger bases to mark them out. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqxmjPCx_FAUplVv31mumYCG3OiI6oaBmpibSSMdDyZc00soJIRsp0FfqkUtuAyyuZR1bmLsqcTPz6it2GGTSfcpBx9wPRG1UV_aIbnmRo0oD5j76WBQRJWBpKiEosuRtJSMAGUmZ96bHn/s1600/IMG_0544.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqxmjPCx_FAUplVv31mumYCG3OiI6oaBmpibSSMdDyZc00soJIRsp0FfqkUtuAyyuZR1bmLsqcTPz6it2GGTSfcpBx9wPRG1UV_aIbnmRo0oD5j76WBQRJWBpKiEosuRtJSMAGUmZ96bHn/s400/IMG_0544.JPG" width="400" /></a></div>
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No goblin (Grot) force is complete without a lot of troops, so my core unit of 30 Moonclan Grots is up next, armed with spears and shields they should benefit from the bravery bonus and survive long enough to make it to the enemy. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKBn6e2BL-vi0Ox0QHEkO3B6vAHjjvgMUDfS5BXqeDYJzHnjc2Q9hyphenhyphenMAj9gH1titkRar2KiKQdmaXLANCRKDRdzsQGUjlYWU7cL7clvk13EdDxJx3EMVpqSEUeva9TRYeEJKv-UtwpyLeC/s1600/IMG_0546.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKBn6e2BL-vi0Ox0QHEkO3B6vAHjjvgMUDfS5BXqeDYJzHnjc2Q9hyphenhyphenMAj9gH1titkRar2KiKQdmaXLANCRKDRdzsQGUjlYWU7cL7clvk13EdDxJx3EMVpqSEUeva9TRYeEJKv-UtwpyLeC/s400/IMG_0546.JPG" width="400" /></a></div>
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To support the main infantry unit is a block of 20 Moonclan Grots with bows, whilst not the greatest marksmen in the world this shooting could help sway the battle a little and will be a thorn in my opponents side.</div>
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Moonclan grots like the WHFB counterpart live deep underground, and deep underground you need some brave grots to drive out any Squigs. I've a small unit of Squig Hearders and 15 squigs to start with, all picked up on ebay and unfortunately in metal, thus the shiny gloss varnish on the Squigs. </div>
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Finally what goblin force is complete without some Fanatics, I've half a dozen of them for the moment, probably want to double this at some point to ensure they survive a round of two as they can be pretty devastating. </div>
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I've plenty still to paint, a couple more heroes for various forces, some Fyreslayers, a bunch more Nurgle Daemons. As it was recently my birthday I also have Archaon and a unit of Varanguard to paint along with some Stormvermin for my new Skaven force. Unfortunately for my wallet GW have just released some fantastic new Orruk miniatures so I may get a little distracted by them at some point. </div>
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Anyhow until next time. </div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com4tag:blogger.com,1999:blog-1108119857528496932.post-31964020887568610882016-03-30T01:59:00.001-07:002016-04-24T20:16:24.355-07:00The Call of Gold - Age of Sigmar at Warhammer WorldWell over the weekend I partook in an event I never thought I would, heading down to Warhammer World in Nottingham for one of their free one day AoS events. I stepped away from GW games for some 10 years and prior to the release of AoS and never thought I'd play their games again let alone travel down to their HQ for a session.<br />
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<i><span style="font-size: x-small;">Couldn't be bothered to find the shiny Stormcast statue so here is a Space Marine in the entrance.</span></i> </div>
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I generally avoid any kind of organised play/tournament, many years ago when I played confrontation and infinity the usual format was tourney and I got rather sick of being pounded into the ground by players that gamed the system whilst I went for a more fluffy force.<br />
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AoS has shown promise to this effect, I've seen a few reports from their events that seem pretty favourable and as it was a freebie I thought it would be good fun to head down and spread the plague a little.<br />
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The night before the event I skimmed over the event page and spotted a few forces had been shown, there was some real filthy stuff there, if didn't look good for my forces of Nurgle so I packed everything I could that hit hard and had lots of wounds and hoped for the best.<br />
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<b>Game 1</b></div>
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My first game was against a young lad with Dwarves fielding:</div>
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Belgar Ironhammer</div>
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Grim Burlokson</div>
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Joseph Bugman</div>
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Rune lord</div>
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10 Hammerers</div>
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10 Hammerers</div>
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Flame cannon</div>
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We totted up wounds he had 58 vs my 124... I did a bit of adjustment and managed to drop down to nearer 100, still it was a big difference and though I offered to try and shed some more he was keen to have a crack at it. </div>
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I fielded:</div>
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Morbidex Twiceborn</div>
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Lord of Plagues</div>
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Nurgle Sorcerer Lord</div>
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10 Blightkings</div>
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10 Plaguebearers</div>
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5 Chaos Knights</div>
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3 Blightdrones</div>
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Chimera</div>
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It was a fairly predictable slaughter, the Chimera taking out a Deamonslayer with his fire breath before piling into a unit of Hammerers and munching on half of them. My knights hit the other Daemonslayer and after a drawn out combat killed him only for the last knight to go down with him.</div>
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I felt rather sorry for the carnage caused as although the flame cannon was causing damage he only had a handful of heroes left so I suggested he may want to bring on some reinforcements and he opted to return a full unit of Hammerers to the foe. The result was painful, throwing a few buffs onto the fresh unit and the Hammerers charged into Morbidex, after a furious round of combat the mighty lord of neglected was left with just a couple of wounds, he lasted out the turn and took a chunk of Hammerers with him the following round but was eventually slain.</div>
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The battle ended with a lone Runesmith facing off against half my force, he elected to make good his get away and retreated from combat securing additional laurels of victory for surviving the game.</div>
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<b>Game 2</b></div>
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For game 2 was up against a chaos force, a blend of old and new units:</div>
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Archaon on foot</div>
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A Gaunt Summoner</div>
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Sorcerer Lord</div>
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Sathys and Night maw</div>
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3 Varanguard</div>
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Chaos Chariot</div>
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5 Chaos Knights</div>
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12 Warriors of Chaos</div>
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I went back in with the same list as the first game as there was only a handful of wounds in it so it looked like a pretty balanced game. He had quite a few special characters but I had Nurglings, when all else fails throw Nurglings at things and replanted your attack.</div>
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The Varangard terrified me, you're essentially facing 3 chaos lords, if they hit at the same time as the Chariot I'd be losing full units at the time. Luckily for me my opponent had the worst luck with the dice, failing to get off spells, failed charges which led to his force getting out of position and leaving me time to plan and play a blocking game tying up units such as the Varangard and Archaon with my Nurglings and Plaguedrones whilst my Chimera and Blightkings cleaned up the rest of the force. I managed to keep control of the center for most of the game and taking out unit leaders scored me extra points due to the scenario, the Varangard, Archaon and the gaunt summoner all survived but I'd controlled the game well after the first turn and ensured I managed to out score my opponent.</div>
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<b>Game 3</b></div>
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My final game was against another young lad with his Sylvaneth,with:</div>
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Treelord Ancient</div>
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Treelord</div>
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Branchwraith</div>
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13 Dryads</div>
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13 Dryads</div>
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I totally feel played by this guy, he'd muttered something about this was everything he had and I took him to be a bit of a newbie at all this, taking pity I dropped a load of my big hitters and brought a bunch of Chaos Warriors in instead.</div>
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So my starting force this round was:</div>
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Lord of Plagues</div>
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Nurgle Sorcerer Lord</div>
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Great Brayshaman</div>
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10 Blightkings</div>
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10 Chaos Warriors of Nurgle</div>
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3 Blightdrones</div>
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Chimera</div>
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2 Chaos Spawn</div>
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In my haste to adjust my force, as I was running late into this game, I'd managed to drop a lot of the fast stuff and pretty much everything with rend. </div>
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Killing Sylvaneth hiding in woods with mystic shield cast on them when you have very few attacks with rend and minimal ability to do mortal wounds is more than a little difficult. The Treelords spent much of the game with 1+ saves, the Dryads died in droves but were summoned back as fast as I could kill them.</div>
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Chatting to him after the match it turns out he has several forces, this happened to be the only one fully painted.</div>
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It was a surprisingly tough game. The Treelord ancient using the woods to step back and forth out of harms way whilst my army chased him back and forth.</div>
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I managed a draw here, I ended up having to re-summoning the chimera for its mortal wound firebreath to take out one of the Treelords but ran out of time to take out the second. </div>
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We called the game a draw at this point with only a couple of minutes to spare on the clock.</div>
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<b>The awards ceremony</b></div>
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With a short break we gathered back in the hall for the awards ceremony.</div>
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I ended up ranking mid table at around the average score for the event. Not awful I'd lost put on a lot of points by never being the underdog. </div>
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Best game catagory I gained one vote out of three, not suprisingly as my army was a little filthy and does not die easily so it can't have been much of a fun game at times.</div>
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Finally catagory was best army and I'd been nominated before lunch. I was up against 2 Stormcast armies which were nice and a really nicely painted death force. I'd had a lot of really positive comments throughout the day about my force and was hoping that the considerable conversion work would boost the forces appeal.</div>
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Well...</div>
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Yup, I won the best army award, it's really nice to be voted a winner by fellow hobbiests, I've set the bar high so next time I'll have to do something equally special.</div>
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<b>The Event</b></div>
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I really enjoyed myself, the event was well organised, the staff friendly and really enthusiastic, always on hand for queries etc.</div>
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The venue is great and as they insist on all models being painted it's a thrill to play on a nice table with fully painted forces.</div>
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I was totally expecting the "win at all costs" attitude and unfortunately I'd packed my army with that in mind. I had some wiggle room but with half the force being very high wounds and selected for particular tasks it was hard to move the force around to suit the game whilst maintaining a broad spread of abilities, as could be seen in the last game.</div>
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The battle plan for the event worked well, it really penalised you of you brought a large force, mine could range between a martial strength of 90 and 140. Most of the other forces were in the 60-100 range with a couple of exceptions so I did feel I was being a bit filthy here, not a lot I couldn't do on the day as the only unit I had with 1 wound models was my Plaguebearers, everything else was multi wound with a lot of my models being 5 wounds each.</div>
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The only thing not accounted for in the pack was the effects of summoning, theoretically you could summon 15 more monsters during the game if you wanted too so go in with a small force and swing it back during the first turn. There also isn't a lot of accounting for synergies, Lord Kroak and astrology bearers plus eternity warden pretty much guarantees you a lot of kills.</div>
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I'll certainly go again and try and convince Charlie or my bro to come down as it was a worthwhile event for the price of lunch. I'd even consider paying for one of the 2 day events though that becomes more difficult with the young kids. </div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com0tag:blogger.com,1999:blog-1108119857528496932.post-73484734968301636642016-03-09T05:15:00.003-08:002016-03-09T05:15:51.061-08:00Age of Sigmar Battle Report - The Watchtower - Nurgle Rotbringers vs Seraphon and Sylvaneth AllianceWith Charlie brancing out from his Sylvaneth force and adding a chunk of Seraphon from the newly released getting started box this was going to be a very different game.<br />
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<b>Background</b><br />
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Once again we return to the realm of life, to an ancient watchtower, now all but ruined which has been taken over by the Daemonic allies of the Plague Lord Febris the Vile ahead of his main force.<br />
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A small force of Sylvaneth have gathered to evict the plague daemons from this ancient tower, however with a larger force approaching the stars did not bode well for the woodland spirits, from high in Azyr came thought, an ancient memory of a proud warrior and his fierce mount, yes, that will do, as the mind of the Slaan Starmaster stretched back deep into his memories a great roar echoed through the forest and the Starmasters thoughts coalesced into physical form, time was of the essence the tower must be retaken before Lord Febris's hoard returns in full force.<br />
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<b>The Game</b><br />
We had a couple of options for games and we decided on playing the Watchtower, we also decided to use some time of war rules, adapting the Brimstone Peninsular rules for the realm of life.<br />
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Around the tower are six areas of spontaneous growth and horrific corruption, these can explode outwards in a tangled mess of roots and bile as the war of life if fought by the very land itself. Over the terrain hangs a heavy cloud of fog limiting sight over the terrain.<br />
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Victory conditions were simple, the player with the most models in the tower when the game ends wins, from the end of the 3rd turn a dice is rolled each battleround and the game ends on a D6 roll of a 4+.<br />
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As usual we used Clash comp, this time with a 12.5 pool cap (largely defined by how much stuff Charlie had with him)<br />
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<b>The Forces</b><br />
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<u>Seraphon and Sylvaneth</u><br />
Saurus Oldblood on Carnosaur<br />
12 Saurus Warriors<br />
8 Saurus Knights<br />
Treelord Ancient<br />
16 Dryads<br />
Branchwraith<br />
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<u>Nurgle Rotbringers</u><br />
Lord of Plagues<br />
Chaos Sorcerer Lord with mark of Nurgle<br />
Epidemius<br />
5 Chaos Knights with mark of Nurgle<br />
10 Chaos Warriors with mark of Nurgle<br />
5 Putrid Blightkings<br />
10 Plaguebearers<br />
3 Biletrolls<br />
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<b>Initial Setup</b><br />
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With just 12" between the Attackers force and the watch tower this was going to get messy real quick.<br />
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<b><u>Battleround 1</u></b><br />
Nurgle take the initiative<br />
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<b>Nurgle Turn 1</b><br />
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The Nurgle Sorcerer draws together the power of chaos and summons unit of Nurglings providing a screen to prevent the Saurus Warriors and knights getting to the tower without a fight.<br />
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An area of corruption explodes showering the Treelord and the Plaguebearers in the tower and both took mortal wounds.<br />
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The Nurgle reinforcements arrive and start to take up positions to aid in the defence of the tower.<br />
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There's an awful lot of battlefield to cover, perhaps Febris should have brought along more knights and left the lumbering Blightkings at work elsewhere.<br />
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<b>Seraphon Alliance Turn 1</b><br />
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Another blast from an infected area, this time throwing stricken roots against the Chaos Sorcerer.<br />
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The Branchwraith sang a song of war to rouse the tree spirits to action, the wind whistled through the trews but nobody answered the call.<br />
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The Treelord Ancient traced arcane symbols in the air and a Mystic Shield enveloped the Saurus Warriors.<br />
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The Seraphon Oldblood attempted to call the Plaguebearers out from the Watchtower into the open field, however the daemons stood firm.<br />
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The Oldblood on Carnosaur maneuvered around the Watchtower and the rest of the force moved up as quickly as they could.<br />
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The Oldblood on Carnosaur lets out a roar and charges the watchtower and the great beast proceeds to munch on the Plaguebearers.... all of them!<br />
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With the Carnosaur now blooded it becomes an even more dangerous beast, capable of rampaging across most of the board. </div>
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Elsewhere both the Saurus Warriors and the Saurus Knights failed their charges.</div>
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<b><u>Battleround 2</u></b><br />
Nurgle win initiative<br />
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<b>Nurgle Turn 2</b><br />
The area of corruption near the Treelord exploded covering both the ancient creature and and Oldblood on Carnosaur with filth and corrosion, both took mortal wounds, the Treelord is beginning to suffer here.<br />
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The Chaos Sorcerer summons forth more daemons from the abyss, 10 Plaguebearers appear to bolster the left flank against the Saurus.<br />
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Across the board the Chaos Knights let out their sickly warcries and barrel into the side of the Carnosaur, hoping their momentum and surprise attack will weaken it before it can strike back. </div>
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Unfortunately it really didn't go well, the Knights literally bounced off the Carnosaur inflicting a grand total of 1 wound. The Carnosaur promptly ate two of the Knights, shaken but still hopeful the Knights shrug off their bravery test.</div>
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<b>Sylvaneth turn 2</b><br />
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Yet another corrupted area explodes again near the Treelord, he escapes with only minor damage but the Dryads nearby lose a couple of their number.<br />
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In return the branchwraith once again tried to call forth the spirit of the woods for aid in the battle, this time the woods answer and 11 Dryads appear in the nearby forest.<br />
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The Carnosaur turns on the last Chaos Knight and unsurprisingly devours him.<br />
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Meanwhile on the other flank the Saurus Cavalry crash into the recently summoned Plaguebearers, though the Plaguebearers took the initiative they were ineffective against the charging Seraphon who's star lances cut through half the unit with ease. </div>
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The Saurus warriors became bogged down with the Nurglings, never quite managing to finish enough off to free them up.<br />
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<b><u>Battle round 3</u></b><br />
Seraphon alliance wins initiative<br />
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<b>Seraphon Turn 3</b><br />
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Mystical sheilds were summoned around a unit of Dryads and the Saurus Warriors. <br />
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One of the Dryad units takes up position within the Watchtower, claiming this important strategic objective whilst the other unit of Dryads and the Oldblood on Carnosaur sweep round the Watchtower to get to the Nurgle forces behind.<br />
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The Carnosaur charges the Lord of Plagues and taking the initiative quickly devours him to ensure his plague ridden axe wouldn't come to bear on the wounded Carnosaur.<br />
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In return the Plaguebearers took the opportunity to strike at the Saurus Cavalry who had become bogged down in combat following their charge, the pox-ridden daemons managed to drag several of the Saurus down.<br />
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The recently summoned dryads charge Epidemus, but only cause light wounds, his rancid flesh sloughing away to protect him.<br />
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In return he strikes back at the unit slaying several of them as the Blightkings pile in to support and hack through the Dryads leaving only a single dryad alive who layer fled from the battle shock.<br />
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<b>Nurgle Turn 3</b><br />
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The Nurgle Sorcerer attempts to call upon demonic reinforcements but the Treelord gestures and the mystical energy dissapates. It was at that point the nearest area of corruption belched, covering the Sorcerer with acidic filth and he dies a horrible death. Grandfather Nurgle clearly was unimpressed with his performance on this day.<br />
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The rest of the chaos force moved around to try and gain the most advantageous position for what was to be the penultimate round of combat.<br />
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Free from the combat with the Dryads the Blightkings turned and charged into the Carnosaur.<br />
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Jumping to attack quickly before the mighty beast could recover, they hammered it hard, just striking enough damage to kill the beast outright.<br />
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Meanwhile the Biletrolls vomitted over the Dryads and followed the sickly missiles with a full on charge. unfortunately their performance left much to be desired and they failed to shift enough of the Dryads from the objective.<br />
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On the left flank the Chaos Warriors of Nurgle finally made it into the fight and charged the already diminished Saurus Cavalry and proceeded to butcher most of the unit.<br />
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The game looked to be hanging in the balance, as it stood the Seraphon/Sylvaneth Alliance held the objective but with the Carnosaur dead, the Blightkings and a fresh unit Chaos Warriors rampaging around it could easily swing the other way.<br />
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The die was cast to see if we would continue.... and as it settled on the table it was clear, the forces or Order were victorious.<br />
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<b>Postmatch</b><br />
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Wow, an excellent game, I really, really underestimated that Carnosaur and overestimated the abilities of the Plaguebearers to withstand it's damage output.<br />
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The less said about the Chaos Knights the better, their performance was abysmal, I honestly expected them to put a massive dint in the offensive abilities of the Carnosaur, with 15 Attacks plus a further 10 from their steeds to result in a single wound was pitiful.<br />
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Overall the scenario worked really well, it felt like a pretty fair game and had it run for another round it still could have swing either way. The adapted time of war rules worked well and were oh so annoying, the Seraphon really took the brunt of the damage from them but taking the sorcerer out in the last turn could really have scuppered the Nurgle game should we have hit turn 4.<br />
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My major mistake was using the Plaguebearers as the initial force. I should really have dropped 10 blightkings there, with a sorcerer to drop mystic shield and oracular visions on them, I'd have had 2+ saves, rerolling 1s and even with the carnosaurs rend the unit should have brushed off the initial attack holding up the big guys until the rest of the force arrived.<br />
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I also really suffer from not having much shooting, it's the main issue with pretty much the entire chaos faction, you're essentially missing out a phase every round which could really have been used to weaken some of the monsters or to hunt out the branchwraith hiding at the back.<br />
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Charlie and I will be back for more soon I hope, we're just arranging dates and we did discuss a longer session so we could run a couple of games back to back mini-campaign style.<br />
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-80008212306605250032016-03-03T14:12:00.002-08:002016-03-03T14:12:33.697-08:00AoS - Nurgle Rotbringer Hoard and Khorne Bloodbound ReenforcementsSo with a spare evening following a mix up with the car meaning I couldn't get over to a friends house for a game I decided to take the opportunity to catch up with some photos of my recent painting. I also decided to rephotograph some of my other Nurgle miniatures now I have a better photo setup and on a clean white background as I wasn't a fan of the blue I used last time.<br />
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First up some clearer pictures of Morbidex Twiceborn.<br />
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Morbidex wouldn't be complete without a hoard of Nurglings.</div>
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Then we have my Blightkings, the first models I painted for this force and they still set the bar pretty high for painting.</div>
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The mandatory group of Plaguebearers, no Nurgle force is without these, very difficult to kill and great in some of the formations.</div>
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Some new miniatures, Chaos Knights with Mark of Nurgle, I went with Ensorcelled Weapons for the additional attacks and lower to hit, may have to make another group with chaos Glaives for hitting power on the charge. Pretty simple conversions from the basic knight kit with additional weapons and helms left over from my Blightkings. </div>
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More Slaves to Darkness, this time some converted Warriors of Chaos. I really cannot stand the static Chaos warrior models, so I picked up some Bloodwarriors out of the AoS starter on Ebay, stripped them of the Khorne symbols, gave them chaos warrior shields, weapons and helms. Then quite a bit of greenstuffing later to hide my bad chopping and any remaining Khorne symbols we have these boys born. </div>
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Then we have some converted beasties, these can be used as either Chaos Spawn or Beasts of Nurgle when the need arises though I've another of the one on the right on the go so these may be my beasts in stead whilst the green gribbly can be a spawn. Built out of Plague Drone bodies and a few arms plus bits from my bitz box and a lot of greenstuff again. These were a blast to make and great fun to paint. </div>
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Finally we have the other characters in my hoard, a Plague Lord, slight conversion from the base model, new helmet from the Blighking box and I removed the big spikes on one shoulderpad and added a second pad on the other side. </div>
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Rotbringer Sorcerer built from a spare body from the Maggothlord kit, legs from a spare Bloodstoker and more greenstuff. </div>
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And my chaos lord, unfortunately they've dropped this combo from the Chaos Grand Alliance book but still it looks cool and I can always use the legacy warscroll. He's built from the other body from the Maggoth Lord box, legs from a Mighty Lord of Khorne and some spare axes from the Blightking box. </div>
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Lastly I managed to grab a group shot, though this was a pain to light it does give a good feel for the force as a whole, it's very green and brown. </div>
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Something extra</div>
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Due to the aformentioned green and brown I felt I needed a break the other week so I knocked out some Skullreapers for my Bloodbound force, love these models, I used the Wrathmonger heads as I prefer them and dropped the trophy racks as they didn't look right with the helmets.</div>
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What's next?</div>
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I've 3 Plaguedrones almost completed, just got the riders and bases to finish off, so they should be done early next week. I'm also working on painting my converted Epidemius which also should be finished next week. </div>
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Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com3tag:blogger.com,1999:blog-1108119857528496932.post-36733555813173117132016-02-19T15:00:00.000-08:002016-02-19T15:00:31.792-08:00Age of Sigmar Painting UpdateJust a quick post to cover some of my painting, this is a little old but I've not gotten around to popping it on my Blog yet.<br />
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First up some Sylvaneth Dryads, a really quick paintjob that took a couple of nights.<br />
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Next a group of converted Chaos Trolls, or Bile Trolls, made from some river trolls with a fair bit of greenstuff and a few spare parts.</div>
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A quick Brayshaman to add to my Beastmen force or as a sorcererous addition to my Khorne when I need some magical assistance. </div>
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A converted Nurgle Sorcerer, made from spare parts from a Bloodstoker and a Maggoth Lord body. </div>
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10 Plagueberarers for my main Nurgle force. </div>
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I've another 6 warscrolls of stuff finished but I need to get around to photographing them, I'm not using a new collapseable photobooth which really does help take better pictures, not so keen on the big folds in the background so I need to sort that out at some point. </div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-42401236389666220262016-01-29T04:01:00.001-08:002016-01-29T04:09:04.473-08:00Age of Sigmar Battlereport - Sylvaneth and Stormcast vs Khorne BloodboundOnce again myself and Charlie managed to sneak a game in during the week. The venue for this small clash is GW leeds which appears now to have no other AoS gamers. A pity.<br />
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<b>Background</b><br />
Deep in the woods of Ghyran the Lord Celestant and his Sylvaneth allies have stumbled across a blasted glade. A powerful icon of chaos spreads death and destruction before it and as it's worshippers gather strange discordant blasts roll across the glade felling yet more trees.<br />
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Although short on numbers the Lord Celestant is guaranteed further reinforcements by the Ancient Treelord so they prepare to clear this area of the invaders.<br />
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On seeing the approaching foe the Mighty Khorne Lord gathers his motley forces together around the artifact. They know they must crush these attackers and prevent them from destroying the icon.<br />
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<b>The Game</b><br />
After our last game we opted for a simpler scenario this time to allow us to get well into the game in the time we had.<br />
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The scenario was Spllbreakers from the Quest for Ghal Maraz book, as I'd been the attacker in all 3 in our previous games I chose to be defender for this one forcing those treeman to leave the safety of their wildwoods and come to me.<br />
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The Victory conditions were simple, the Sylvaneth/Stormcsst force had to destroy the icon before I managed to take out 75% of his force (23 models)<br />
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We used clash comp to balance the forces going for a 12 point cap for our starting force but using no other comp rules other than base to base measurement.<br />
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<b>The Forces</b><br />
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<u>Sylvaneth and Stormcast</u></div>
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<u><br /></u>
<br />
<div style="text-align: center;">
Branchwraith</div>
<div style="text-align: center;">
Treelord Ancient</div>
<div style="text-align: center;">
Lord Celestant on Dracoth</div>
<div style="text-align: center;">
20 Dryads</div>
<div style="text-align: center;">
5 Retributors</div>
<div style="text-align: center;">
5 Judicators</div>
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<br /></div>
<br />
<div style="text-align: center;">
<u>Khorne Bloodbound</u></div>
<u><br /></u>
<br />
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<u><br /></u>
<u><br /></u>
<br />
<div style="text-align: center;">
Mighty Lord of Khorne</div>
<div style="text-align: center;">
Bloodsecrator</div>
<div style="text-align: center;">
Brayshaman</div>
<div style="text-align: center;">
10 Bloodwarriors</div>
<div style="text-align: center;">
15 Bloodreavers</div>
<div style="text-align: center;">
10 Corrupted Duerdin Irondrakes</div>
<div style="text-align: center;">
Stonehorn</div>
<br />
As the sylvaneth could essentially replace casualties each turn I also kept a summoning sideboard of 10 bloodletters and 5 Furies in case I took a real mullering.<br />
<b><br /></b>
<b>Battle round 1</b><br />
<br />
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<br /></div>
I won the roll for first turn and opted to go second hoping to get a double turn and break the back of the attack.<br />
<br />
<u>Sylvaneth Turn 1</u><br />
<br />
The Lord Celestant held his hammer high and issued commands to his host not to flee the field. The treelord summoned a mighty magical shield to protect the Dryads.<br />
<br />
So with that the Stormcast and Sylvaneth made a steady advance across the board.<br />
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The Judicators loosed arrows towards the Bloodreavers but only managed to slay 2.<br />
<br />
<u>Khorne Turn 1</u><br />
<u><br /></u>
With a mighty roar the Bloodsecrator planted the Portal of Skulls and the Khorne warband surged forwards taking the attack to their foe.<br />
<br />
The Corrupted Duerdin fired a volley at the Lord Celestant at the head of the enemy army and wounded him. Then with a stamping of feet the hoard surged again, and stumbled. The Stonehorn and Bloodwarriors failed to judge the distance to their foes and didn't make their charge. The Bloodreavers however did make it to the Lord Celestant and battle was met.<br />
<br />
The fury of the Bloodreavers driven by the Portal of Skulls seemed to almost overwhelm the Lord Celestant driving him back, his Sigmarite armour only just saving him from certain death.<br />
<br />
In response he swung his mighty hammer and in one blow slew six of these unarmoured barbarians, his dracoth tearing apart two more. He was a mights foe indeed.<br />
<br />
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<br />
<b>Battle round 2</b><br />
Khorne wins initiative and takes the first turn.<br />
<br />
<u>Khorne turn 2</u><br />
<u><br /></u>
With the portal of Skulls plant firmly in the ground the mighty lord of Khorne urges his warriors forward determined to close the distance to meet their foe with steel.<br />
<br />
The Brayshaman realising his magic was compromised by the banner swiftly moved away.<br />
<br />
With roll of gunfire the Corrupted Irondrakes fire upon the Lord Celestant again further wounding him.<br />
<br />
The Stonehorn bellows and charges forward into the Dryads followed swiftly by the Bloodwarriors.<br />
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<br />
The Bloodreavers tore at the Lord Celestant dragging him from his mount and beating him to the ground.<br />
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<br />
Back with the Stonehorn it crushes the unit of Dryads almost single-handedly with the Bloodwarriors finishing off the final ones.<br />
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<u>Sylvaneth Turn 2</u><br />
<u><br /></u>
Calling out to the spirits the Branchwraith summons forth ten more Dryads.<br />
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<br />
Shots from the Judicators streak into the Stonehorn scorching it's skin but with little real effect.<br />
<br />
The Dryads advance towards the icon of chaos avoiding the Mighty Lord of Khorne.<br />
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<br />
Stepping into the forest the Treelord ancient becomes one with the forest and reappears near the Bloodsecrator.<br />
<br />
The Retributors charge into combat their hammers crackling with lightning. Striking the Stonehorn hard they begin to chip away at it.<br />
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<br />
Exhausted by his journey through the Sylvaneth paths the Treelord fails to charge into the Bloodsecrator.<br />
<br />
At this point I had killed 23 models and the game was officially mine, but with 20 mins to go before we had to pack up we played on to see where the game took us.<br />
<br />
<b>Battle round 3</b><br />
Sylvaneth win initiative<br />
<br />
<u>Sylvaneth Turn 1</u><br />
Once again the Branchwraith calls to the spirits of the forest and summons a further 5 Dryads.<br />
<br />
With more shots from the Judicators finding their mark on the Stonehorn it was really beginning to feel the damage.<br />
<br />
Ten Dryads manage to make it to the Icon and begin tearing at it.<br />
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The Treelord thunders across to the Bloodsecrator, but he holds his balance and deftly avoids much of the incoming damage striking back and wounding it.<br />
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The Stonehorn and Bloodwarriors trade blows with the Retributors and wipe out the unit with only minimal losses.<br />
<br />
The Khorne Lord was charged by the smaller unit of Dryads but managed to get his strikes in first and wiped them out.<br />
<br />
With only a single wound caused on the Icon and Chaos to fight next the Khorne victory was assured so we ended the game to give us a little time to check out some options for model purchases.<br />
<br />
<br />
Post match<br />
Finally Charlie and I managed to play a game to conclusion, we've been scuppered by late starts due to traffic, power cuts and all sorts.<br />
<br />
It was a good game, we didn't bother using the terrain or time of war rules other than the Wildwoods this time to allow us to focus on learning our stats. This kept the game time to a minimum as we do only have abut an hour and a half before the store starts to close up. We may have to investigate other venues for gaming if we want to play for longer but the Leeds store is fairly convenient. It's a pity the staff don't really support the game as well as they could especially since its supposed to be the thing that helps turn around GWs fortunes.<br />
<br />
My tactic of targeting his 1 wound models first really gained me the game. Charles game was solid and I suspect the next battle round would have swung it his way especially if his Treelord had finished off my Bloodsecrator in my half of battle round 3 as he would have been free to charge the icon as well.<br />
<br />
My major tactical error was placing my Brayshaman so close to the Bloodsecrator, he failed to get a single spell off all game and so was a wasted selection really.<br />
<br />
I'm still not impressed with the Bloodreavers even boosted with the totem the lack of rend means they suffer when up against a well armoured foe (both the Lord Celestant and the Dryads had 3+ saves so I cost to tie the Lord Celestant up for a couple of turns). As I hated painting them I really doubt I'll go for the double handed option so will likely drop then for more elite troops.<br />
<br />
Age of Sigmar does seem to suit lower model count more elite armies so I picked up some Skullreapers while I was in store to add to my force.<br />
<br />
The Duerdin didn't do fantastically but I do appreciate having some firepower in the force. It would have helped if I had been able to keep them stood still for a turn but I had to get then out of the wood to stop them taking mortal wounds.<br />
<br />
The Stonehorn was the undisputed champion here. Very tough and he really does hit hard. Supported by the Bloodwarriors and close to the tower ment that Charlie couldn't lap around to gain the numerical advantage so limited the number of incoming attacks quite substantially. I suspect that had the Retributors been able to get their full number into combat they'd have done a solid job of taking him down.<br />
<br />
I'm tempted by a Slaughterpriest as well, I've previously dismissed him but one of his abilities allows you to drag an enemy unit forward making charging into combat much more likely with the added benefit of disrupting battle lines as well.<br />
<br />
Chatting to Charlie post game he's quite taken by the Seraphon and was looking at the nee getting started box and a Slaan to get him off the ground, it'll be an interesting change to the line up and could give me trouble as the Slaan are fairly powerful, I'm only blessed by Charles slow painting speed and starting model count which means that I won't be swarmed with summoned units for some time yet.<br />
<br />
I've another post to make later on with some newly painted units for my Nurgle forces.<br />
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-18213190926460777232015-12-09T06:44:00.003-08:002015-12-09T06:45:32.188-08:00Age of Sigmar Bat rep - The RitualWith a weekend down at my brothers I thought I'd introduce him to Age of Sigmar, we played a lot of Warhammer when we were kids and over time both wandered away from it mainly to play historicals and other fantasy and scifi games.<br />
<br />
With 3 options of forces Phil opted for Stormcast eternals.<br />
<br />
<b>Background</b><br />
<br />
The Rotbringer host of Morbidex Twiceborn has discovered an ancient circle of power within an open glade in Ghyran, the realm of life. The skies darken as his Brayshaman, Morak begins a ritual to summon forth daemonic forces to aid their conquest.<br />
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Clouds boils and thunder strikes, trees at the edge of the glade burst into flames, the smoke clears a little and from the destruction stride giant silver armoured warriors. Morbidex readies the small force he has andd moves to intercept, trying to grant Morak as much time as is needed to complete the ritual.<br />
<br />
Our game was to be played with the Rotwater blight Time of War rules and the Battleplan was of course The Ritual.<br />
<br />
The Forces:<br />
Rotbringers<br />
Morbidex Twiceborn<br />
1 Unit of 3 Nurglings<br />
1 Unit of 7 Blightkings<br />
1 Brayshaman<br />
<br />
Stormcast<br />
Lord Celestant on Dracoth<br />
Lord Relictor<br />
5 Retributors<br />
10 Liberators<br />
5 Judicators<br />
<br />
<br />
<b>Battleround </b><b>1</b><br />
Stormcast Turn<br />
Under the command of Lord Celestant Jargus Thunderborn, the Stormcast forces surge forwards, with most of their abilities and weapons out of range there is little else they can do just yet.<br />
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Chaos Turn<br />
The forces of chaos hold back awaiting the Stormcast warriors. Out of the guts of Morbidex three additional swarms of Nurglings are spawned, t hey gibber and yell heading off to meet their kin and moving up the battlefield, keen to cause mischief.<br />
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<b>Battleround </b><b>2</b><br />
Stormcast win initiative<br />
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Stormcast Turn<br />
The Stormcast force once again moves up, with the Judicators in range a hail of arrows shoot forth and wounds a Putrid Blightking. The Retributors gain pace and slam into the gibbering Nurglings their mighty hammers crashing down to little effect, the mischievous imps darting left and right out of their way.<br />
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Chaos Turn<br />
With a mighty belch Morbidex's maggoth vomits up more swarms of nuglings who scurry off to bolster the center of the force. Heaving forwards the mighty maggoth crashes into the Stormcast Retributors, it's monstrous claws and Morbidex's Fleshreaper Scythe cleaving through 2 of their armoured foe.<br />
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<b>Battleround </b><b>3</b><br />
Stormcast win initiative<br />
<br />
Stormcast Turn<br />
The main stormcast line continues it's march towards the Blightkings, lightning flashes from the Lord-Celestants Dracoth scorching down Morbidex's side and blasting several Nurglings apart just as a hail of arrows flies overhead burying themselves deep into the Maggoth Lord.<br />
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The Lord Celestant Jargus urges his Cracoth forward, it's clawed feet pound across the field of battle and they crash into the Putrid Blightkings, between them several of the plague-ridden warriors are cut down.<br />
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Chaos Turn<br />
Crawling out from unspeakable places more Nurglings join their brethren, the fight between the Maggothlord, Retributors and Nurglings decends into a stalemate, covered in slick mud and slime blows appear to bounce off one another<br />
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The Blightkings continue to hammer at the the Lord Celestant, wounding him in return his great hammer dispatches another one. </div>
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<b>Battleround 4</b><br />
Chaos win initiative<br />
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Chaos Turn<br />
Seizing the opportunity Morak redoubles his efforts, calling forth a mighty daemon from the other realm, the clouds roll and groan with power, but clearly the time is not right and the summoning fails.<br />
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Across the rest of the field of battle little ground is gained by either side, a couple of Retributors fall to the might of the Maggoth Lord and tiny clawed hands of the Nurglings. <br />
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Stormcast Turn<br />
Drawing their mighty skybolt bows back the Judicators launch a devastating hail of arrows across the battlefield, the mighty Maggoth topples over, it's rotten flesh pierced by arrows and scorched by chained lightning.<br />
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With the armoured support of the Liberators joining the fight, they and the Lord Celestant slays the last remaining Blightkings.<br />
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This set of events does not bode well for the forces of Chaos.<br />
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<b>Battleround 5</b><br />
Chaos win initiative<br />
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Chaos Turn<br />
Morak the mighty Bray shaman calls upon the power of chaos and summons a Deamon Prince to aid them. The greyskinned daemon roared and charged into Lord-Celestant Jargus, with a mighty swing of his Hellforged Blade he slew the celestial warrior.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi6gY55gxyIl09SlmKIGZbkspB4NBLMqpRb5rr6fWM1Gcmozjpr30aylINmTl87kSREusG4lw-POFWUnPfs81p9SQmOatGnYrxVucFNXhQGDlA8UuxKrrmezW1uCqwzqGj-TRUyZECkVV0/s1600/20151204_224359.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi6gY55gxyIl09SlmKIGZbkspB4NBLMqpRb5rr6fWM1Gcmozjpr30aylINmTl87kSREusG4lw-POFWUnPfs81p9SQmOatGnYrxVucFNXhQGDlA8UuxKrrmezW1uCqwzqGj-TRUyZECkVV0/s320/20151204_224359.jpg" width="320" /></a></div>
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The Liberators continue their struggle with the hoard of Nurglings, the impish creatures proving difficult to slay as flesh knitted itself back together and their numbers seem to ever grow. </div>
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Stormcast Turn<br />
Taking command Lord Relictor Kuldor calls upon Sigmar to aid them against the monstrosity that appeared before them, in a blinding flash of light a unit of Retributors appears, armour crackling with with Sigmar's Wrath.<br />
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Once again the Judicators take aim and rain arrows down upon the Daemon Prince, arrows tearing at his flesh it appears to be seriously wounded.<br />
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Hefting up their mighty hammers the Retributors charge in, with a deafening crash their hammers hit home and finish the daemon prince off, it's physical form exploding outwards in a shower of filth as it is dragged back to the Warp.<br />
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<b>Turn 6</b><br />
Stormcast win iniative<br />
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Stormcast Turn<br />
Their hammers lashing out once again the Retributors mop up one of the swarms of Nurglings.<br />
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Having broken free of combat, Lord Relictor Kuldor surveys the battlefield with only a handful of Nurglings and a Bray shaman left it appear to be all over for the forces of chaos. The ritual had failed and the Stormcast were victorious.<br />
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Post Game Thoughts<br />
<br />
I really enjoyed this game, the forces seemed dwell balanced (I sense checked the points on both Clash Comp and SDK but without balancing 100%) I'd added the Brayshaman in to help with the ritual knowing he could summon but resisted it until quite late in the day when the tide seemed to be turning against me.<br />
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We forgot a whole host of rules, several of the Time of War ones, especially Help me Grandfather Nurgle, which may have saved Morbidex from death.<br />
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Not sure my brother was as impressed with the game, whether it was the ruleset or just the end of a long day his heart didn't seem quite in it. Clearly I'm going to have to draw out more childish enthusiasm from him and get him pumping his chest and yelling "For Sigmar"....<br />
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We did on the other hand have a number of interesting conversations over the weekend, I've always said that I like the flow of Age of Sigmar but the rules themselves were a little weak and should really have been delivered as a modern exciting set of rules. Our main dislikes:<br />
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<br />
<ul>
<li><b>Rules upon Rules </b>- Each Warscroll, Time of War and Scenario has a host of additional rules which have to be applied on top of the 4 pages of core rules, this makes it difficult to remember everything that needs to happen. </li>
<li><b>Lack of Standardisation </b>- A lot of effort could have been saved by standardising certain rules such as unit leaders, banners and musicians to have the same effect no matter the unit. This would simplify the rules further and remove the need to check warscrolls each time. </li>
<li><b>Randomness -</b> At times the game is just too random, effects such as the retributors hammer ability should be something you can rely on, this would make clear tactical decisions to be taken about how and when to commit rather than chucking them in and hoping for the best. The difference in capability from the first and second unit of Retributors was really visible here, one unit got bogged down and eventually killed by a unit of nurglings, the other unit jumped in killed a Daemon Prince and several bases of Nurglings in a single turn. </li>
<li><b>Dice, so many Dice</b> - It is possible to have to roll upto 6 sets of dice for a single combat resolution, Random Attacks, To Hit, To Wound, Save, Damage Roll, Wound/Mortal Wound Save. This really adds to the randomness mentioned above. One of the worst offenders in the game is a Bloodthirster, with 4 attacks and D6 damage it's really unreliable, even if all 4 attacks hit, wound and saves are failed you can do between 4 and 24 wounds in a turn, that's a pretty wide range. </li>
</ul>
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On the flip side, whilst we were discussing the rules and playing other games on Sunday I realised I was tackling the game a little wrongly, it's a framework of rules with additional modules that can be used, rather than a complete set of rules with addons. A subtle difference but it gave me an idea on how to tackle it; Some kind of battleboard for each player, with reminders for the additional abilities you gain at various phases dependent on Scenario, Time of War rules etc.<br />
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I also need to make a set of tokens for the game fairly urgently also to act as reminders for effects.<br />
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Anyhow, I'm sure you'll see something from my Brother on this, either on his blog (http://infrequentwargamer.blogspot.co.uk/) or in the comments below.<br />
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I've signed up to the Analogue Hobbies annual painting competition (http://thepaintingchallenge.blogspot.co.uk/), not that I need much spurring on this year. The next couple of weeks will be filled with me prepping more miniatures for this so I can thunder through them over the next 3 months, so far I have planned:<br />
<br />
3 Bile Troll Conversions<br />
5 Chaos Knights of Nurgle<br />
5 Furies<br />
10 PlagueBearers<br />
3 Blight Drones<br />
2 Beasts of Nurgle/Spawn Conversions<br />
Khorne Lord on Juggernaught<br />
2 Khorgorath<br />
Unit of Pestigor<br />
Several Bases of 15mm 100 years war<br />
Probably some pulp bits<br />
Some 28mm Napoleonics<br />
Anything I get for Christmas.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-40899723105529155602015-11-15T07:15:00.001-08:002015-11-15T07:15:17.108-08:00More Age of Sigmar Painting<div class="separator" style="clear: both; text-align: center;">
Lo all, another month has gone by and it's high time I showed off what has passed over the panting table this month. I was actually quite surprised how much I managed to get done since my last post, I hadn't realised so much was finished. </div>
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First up is a converted Chaos Lord with Mark of Nurgle, converted from a spare Maggoth Lord, some axes and head from the Blightkings box and a spare set of legs from my second mighty lord of Khorne along with a little bit of greenstuff to give him a bloated belly with weeping wound. Also dug out an old resin cast base from when I used to cast in my spare time which neatly fits into the AoS fluff of Nurgle rampaging through the realm of life. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi79VpzbKrgEBeQgmGRj3a219vUUX60qcvmurPlLd7Mu_WsM-RONnN3mP1qp_iK86tYnJ8uTVE5CnfGR_Z7zxx4v0s-TWAx7x04a1v_ZPMaj1b4AdIDNAfBxKz0Zj42X3pHOCain4WVvD77/s1600/IMG_0051.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi79VpzbKrgEBeQgmGRj3a219vUUX60qcvmurPlLd7Mu_WsM-RONnN3mP1qp_iK86tYnJ8uTVE5CnfGR_Z7zxx4v0s-TWAx7x04a1v_ZPMaj1b4AdIDNAfBxKz0Zj42X3pHOCain4WVvD77/s320/IMG_0051.JPG" width="320" /></a></div>
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Another single figure here, my Khorne Champion for a Realms of Chaos Campaign, converted from the Aspiring Deathbringer with a head and arm swap plus some greenstuff cloven hooves. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilEVQgEGxD0WDYt9vJddr6CKgtH7SEeR611KiF3I40n27abvyyydHKXAguIG_KyreABdDT0LNNGHG_GvBziv6FoBakVtNFWk7qFzVwyd2PiZd7uXLlPlNhl39ZxGyGRreBukoHXDQttHB7/s1600/IMG_0054.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilEVQgEGxD0WDYt9vJddr6CKgtH7SEeR611KiF3I40n27abvyyydHKXAguIG_KyreABdDT0LNNGHG_GvBziv6FoBakVtNFWk7qFzVwyd2PiZd7uXLlPlNhl39ZxGyGRreBukoHXDQttHB7/s320/IMG_0054.JPG" width="320" /></a></div>
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A unit of converted Chaos Furies also for my Realm of Chaos warband, these were made from Deamonette of Slaanesh bodies and Tyranid Gargoyle wings.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEUXxBg5dYBCGjvKqoYzHCzyFF5cS_7AmOhJ8cH4VS_b7i1-wKt57ykx8xey8Je5tsOrr_j45NUnmNmRhrXXUgW3vJZLJW14RUvvgd6IwNy7Tpi3fzzRP9mucu4UTfcllM1BShPSmR7CnK/s1600/IMG_0056.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEUXxBg5dYBCGjvKqoYzHCzyFF5cS_7AmOhJ8cH4VS_b7i1-wKt57ykx8xey8Je5tsOrr_j45NUnmNmRhrXXUgW3vJZLJW14RUvvgd6IwNy7Tpi3fzzRP9mucu4UTfcllM1BShPSmR7CnK/s320/IMG_0056.JPG" width="320" /></a></div>
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Another converted unit, this time some Dwarf Irondrakes, mainly just the addition of some horns to their helmets and a suitably grimy paintjob gives my main Chaos force for AoS some much needed ranged attacks. </div>
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More conversions for my Realm of Chaos warband, Some Bloodgor of Khorne, converted from some spare Gor bodies I already had and Axe arms from the Bloodwarrior box, these will use the bestigor rules in game but I felt that paired axes fits Khorne more. </div>
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A basic unit of Bloodletters, picked up mainly for summoning, a quick and dirty battlefield ready colour scheme for them.</div>
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Finally, Nurgleings, thousands of them.... well 9 bases so far, I've kept each base to a limited palette of 3 main colours plus yellow boils, red wounds, pinkish tongues and innards along with bone horns, this should help tie then bases together without driving me mad painting the same colours again and again. I've another 7 bases to build yet and I'm likely to get more. </div>
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Sorry, that was't quite it, I thought I'd slip in a quick picture of my completed Realms of Chaos warband in full, Not sure when Phil and I will get to start this off as lest time I spoke to him his order still hadn't arrived and he paints at a much slower pace than I do. Hopefully these guys will see the table sometime in the new year.</div>
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May do a Tzeentch warband while I'm waiting for him to catch up...</div>
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Anyhow I'm likely to slow down somewhat over the next month, I basecoated Morbidex Twiceborn with my airbrush yesterday and I'm planning on spending a reasonable amount of time on him to at least match my Blightkings if not painted a little better. </div>
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Guess I'll see you in a months time. </div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-59803827551568889552015-10-18T09:15:00.003-07:002015-10-18T09:15:43.512-07:00More painted Age of Sigmar Miniatures<div class="separator" style="clear: both; text-align: center;">
Seems my painting speed has slowed right down in recent weeks, though I have spent quite a bit of time assembling more miniatures and also upped my painting quality as i get onto miniatures I really like rather than things I just want to get onto the gaming table. </div>
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I've also taken the opportunity to rephotograph some of my khorne miniatures as I had my proper camera out rather than my phone. </div>
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This weeks big win was finishing my Putrid Blightkings, fantastic figures and I was keen to give them a really great paint job. It eventually took almost 3 weeks from basecoat to basing them last night. I'm really chuffed with them learning a whole lot of new techniques while I painted them and testing out several of the GW Technical Paint range in the process. </div>
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I think I really managed to catch the disease ridden nature of these miniatures with plenty of sores, brusing, puss ridden boils etc.</div>
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Next up we have a Ogur Stonehorn, I actually finished this over a month ago and it just missed the last cut of figures. It was the first time I've ever painted a model this size and I found it fairly difficult with the brushes I have, it took a lot of work to get a smooth colour whilst picking out all the detail. This guy still needs basing but I'm struggling to find a base bigh enough for him that's not round, I'm hoping to find a 120mm oval DS style base at some point. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOT_BQxi8ag8cU21kTChSyKK2PyIz2qTy7odXSNqQWShHXl3Q-aJysoORWLRg2ej3Catcwd_GzvExCr1IgulZGulcpksFbwS7c2bQC_0n98Xhd6NmbRF-s1ji4X5L6R7oa4UTOUPgVwN8k/s1600/IMG_0022.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOT_BQxi8ag8cU21kTChSyKK2PyIz2qTy7odXSNqQWShHXl3Q-aJysoORWLRg2ej3Catcwd_GzvExCr1IgulZGulcpksFbwS7c2bQC_0n98Xhd6NmbRF-s1ji4X5L6R7oa4UTOUPgVwN8k/s320/IMG_0022.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdnaOR5fJzzsEvb_C7Xzy0bAx7rlHE037cMX_M5xaQzlrJhUVLkNuAPvgON5j6ISXD861FbPjDzrYirsPpJK6-9ggeEAUV_cqoRhv7XQu0Qlq3KSbnra6a9FnkEQsbiPlvGlrFQJH35RW/s1600/IMG_0026.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdnaOR5fJzzsEvb_C7Xzy0bAx7rlHE037cMX_M5xaQzlrJhUVLkNuAPvgON5j6ISXD861FbPjDzrYirsPpJK6-9ggeEAUV_cqoRhv7XQu0Qlq3KSbnra6a9FnkEQsbiPlvGlrFQJH35RW/s320/IMG_0026.JPG" width="320" /></a></div>
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I ended up leaving the rider off the model, so I can choose weapon options depending on my opponent. I had planned to magnetise him but it actually doesn't really need it as he sits quite comfortably on top.</div>
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Next up I have a Daemon Prince I picked up on Ebay for a tenner, unfortunately he was already assembled for 40k and appeared to have been stuck together badly with superglue so he took quite a bit of tidying up to make him suitable. </div>
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I ended up painted him in the same colours as my Khorne force though he's more likely to be an unaligned DP and I'll build a more Khorne like one in the future. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrgxog1JgwpjBy9TEkCr-uIbqacN995eBWiVTfMg9-rYcRzmtXwR7g-KtrS2fzPlO5qFmqDBXmlvPURhyphenhyphennA9J_oXPixFxQk_gh-0Mr35xgFNlT0vkUkKQZpeJK8EOxIPANc75XQPhlexDt/s1600/IMG_0031.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrgxog1JgwpjBy9TEkCr-uIbqacN995eBWiVTfMg9-rYcRzmtXwR7g-KtrS2fzPlO5qFmqDBXmlvPURhyphenhyphennA9J_oXPixFxQk_gh-0Mr35xgFNlT0vkUkKQZpeJK8EOxIPANc75XQPhlexDt/s320/IMG_0031.JPG" width="240" /></a></div>
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Finally the remainder of my bloodbound, a second Bloodsecrator, Vekh the Flayer from the starter box.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj0aKQQs-g4JKN-DolJFi9GwaPhRkmc1kjwi0AqxeBViE1gpgb4sSDwVjCSjGZXeyAHVDF8giPYqA9xTWxMmAEdS9YMXTCJGdmHXbXPtxfFGd48NL2rWTyeCAzvCaQRGMrqRWCkvosgwTv/s1600/IMG_0036.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj0aKQQs-g4JKN-DolJFi9GwaPhRkmc1kjwi0AqxeBViE1gpgb4sSDwVjCSjGZXeyAHVDF8giPYqA9xTWxMmAEdS9YMXTCJGdmHXbXPtxfFGd48NL2rWTyeCAzvCaQRGMrqRWCkvosgwTv/s320/IMG_0036.JPG" width="320" /></a></div>
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And the Mighty Lord of Khorne, in my case this is Ghorak the Despoiler, scourge of the realm of Gyhran.</div>
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Ghoraks current hoard stands as the following, though I have loads more in the queue including 2 more khorgoraths.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguG37Lyr5FsH-dvuIcpI79SQ3XH5gAeC7kzIMm4eVfsoU5lvlvhLoZ_AnGs5l5nfYUX5juOcFTNdZ-_VhjjFP1Una0i4KbR9Xu2w8FBOKKliG2ifPoVph-NAFEXApuOdsz3mGBwUwrVsK6/s1600/IMG_0040.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguG37Lyr5FsH-dvuIcpI79SQ3XH5gAeC7kzIMm4eVfsoU5lvlvhLoZ_AnGs5l5nfYUX5juOcFTNdZ-_VhjjFP1Una0i4KbR9Xu2w8FBOKKliG2ifPoVph-NAFEXApuOdsz3mGBwUwrVsK6/s320/IMG_0040.JPG" width="320" /></a></div>
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Finally I've finished converting up some miniatures for my Age of Chaos warband to game with my brother. My Champion of Khorne, a slaughterpriest with a Bestial Face, HAnd of Khorne and Cloven Hooves. </div>
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And a flock of Chaos Furies, these came out very nicely in my opinion and I've another 5 to build though only these 5 will be in the warband to begin with.</div>
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Next on the painting table is a unit of Bloodletters, they should be finished this week and I'm going to book in a session with one of the guys at my local GW to learn the basics of airbrushing before tackling my Maggoth Lord. </div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com4tag:blogger.com,1999:blog-1108119857528496932.post-66515241642138993552015-10-04T13:00:00.000-07:002015-10-04T13:00:46.148-07:00Age of Chaos - A Realm of Chaos adventure with AoSWhen it was first rumoured that WFB may be getting a face lift as a skirmish game I got genuinely excited about it, I'm a child of the 80s and got into gaming pretty early so I have fond memories of rogue trader and Realms of Chaos. So for the first time in 10 years I kept an eye on GW rumours.<br />
<br />
Leaping forwards several months and AoS is released, massive lore change, new miniatures and a new system. I was initially disappointed GW didn't push out a really groundbreaking skirmish system, there are plenty of good systems about already and I really hoped that GW could do something amazing and move away from their to hit, to wound, save formula.<br />
<br />
After a couple of weeks, an intro game and watching several youtube batreps with the new rules I decided to throw myself into it and pick up the starter, then several more miniatures, then I cleared out some old OOP stuff and bought even more.<br />
<br />
I've played more AoS in the past few months than I've played wargames probably over the past year if not 2, it's pretty good. There are a few ambiguous rules, plenty of scope for taking the piss but as a small battle/large skirmish system it really floats my boat. The new Hero phase adds a lot to the game and the combat phase makes for some difficult decisions.<br />
<br />
Sometime later I've circled back round to where I started and fancied running a bit of good old Realm of Chaos warband games. Luckily for my my ever patient Brother fancied a bit of that too and so we set off on our path to glory. I spent the last week putting together warband creation rules and converting a lot of the flavour of Realms of Chaos into AoS rules, with over 25 pages of tables and the need for plenty of dice I have a fairly reasonable system ready. I've just got to flesh out some of the post match stuff.<br />
<br />
With phones in hand, and a pile of dice, Phyllion and I rolled up our starting warbands last night. The system is fairly easy going, you roll up your champion race and profile, add on weapon options, then a Chaos Attribute, Physical Attribute and Chaos Gift plus any spells etc you may get. Then take 5 rolls on the warband table discarding 2 rolls. With that you're left with a champion and 3 units with a maximum of 30 wounds to spread over them, champions, standards and musicians cost 1 additional wound to take. This seemed a fairly sensible way of limiting the warband mismatches and allowing some tailoring to miniatures you wanted to buy or convert.<br />
<br />
I selected a follower of Khorne for my champion as I already have the starter set and a few additional miniatures. So here's what I have:<br />
<br />
Ghalen the Merciless<br />
A Human Slaughterpriest of Khorne<br />
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 274px;">
<colgroup><col span="3" style="mso-width-alt: 2560; mso-width-source: userset; width: 53pt;" width="70"></col>
<col style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td class="xl65" height="20" style="height: 15.0pt; width: 53pt;" width="70">Move</td>
<td class="xl65" style="border-left: none; width: 53pt;" width="70">Wounds</td>
<td class="xl65" style="border-left: none; width: 53pt;" width="70">Save</td>
<td class="xl65" style="border-left: none; width: 48pt;" width="64">Bravery</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl64" height="40" rowspan="2" style="border-top: none; height: 30.0pt; width: 53pt;" width="70">5"</td>
<td class="xl64" rowspan="2" style="border-top: none; width: 53pt;" width="70">4</td>
<td class="xl64" rowspan="2" style="border-top: none; width: 53pt;" width="70">5+</td>
<td class="xl64" rowspan="2" style="border-top: none; width: 48pt;" width="64">7</td>
</tr>
<tr height="20" style="height: 15.0pt;">
</tr>
</tbody></table>
<br /><div>
Armed with a BloodAxe</div>
<div>
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 548px;">
<colgroup><col span="6" style="mso-width-alt: 2560; mso-width-source: userset; width: 53pt;" width="70"></col>
<col span="2" style="width: 48pt;" width="64"></col>
</colgroup><tbody>
<tr height="20" style="height: 15.0pt;">
<td class="xl66" colspan="8" height="20" style="height: 15.0pt; width: 414pt;" width="548">Melee
Weapons</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl68" colspan="2" height="20" style="height: 15.0pt;">Weapon</td>
<td class="xl69" style="border-left: none; border-top: none;">Range</td>
<td class="xl69" style="border-left: none; border-top: none;">Attacks</td>
<td class="xl69" style="border-left: none; border-top: none;">To Hit</td>
<td class="xl69" style="border-left: none; border-top: none;">To Wound</td>
<td class="xl69" style="border-left: none; border-top: none;">Rend</td>
<td class="xl70" style="border-left: none; border-top: none;">Damage</td>
</tr>
<tr height="20" style="height: 15.0pt;">
<td class="xl72" colspan="2" height="20" style="border-right: .5pt solid black; height: 15.0pt; width: 106pt;" width="140">Bloodaxe</td>
<td class="xl71" style="border-left: none; border-top: none;">2"</td>
<td class="xl71" style="border-left: none; border-top: none;">3</td>
<td class="xl71" style="border-left: none; border-top: none;">2+</td>
<td class="xl71" style="border-left: none; border-top: none;">3+</td>
<td class="xl71" style="border-left: none; border-top: none;">0</td>
<td class="xl71" style="border-left: none; border-top: none;">1</td>
</tr>
</tbody></table>
</div>
<div>
and the following abilities:</div>
<div>
<div>
<b>Mark of Khorne</b></div>
<div>
<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-theme-font: minor-latin;">Khorne Champions are
bloodcrazed, you can add 1 to all hit rolls made by this model.</span></div>
<div>
<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-theme-font: minor-latin;">Included in profile above</span></div>
<div>
<span style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-theme-font: minor-latin;"><br /></span></div>
<div>
<b>Bestial Face:</b> </div>
<div>
Enemies suffer -1 bravery when in combat with you</div>
<div>
<br /></div>
<div>
<b>Cloven Hooves: </b></div>
<div>
Cosmetic attribute only</div>
<div>
<br /></div>
<div>
<b>Hand of Khorne:</b> </div>
<div>
The blessing of Khorne turns one of the champion’s limbs red with might. One attack made by the champion each combat phase gains D3 damage to its profile.</div>
<div>
<b><br /></b></div>
<div>
<b>Prayers:</b></div>
<div>
<b>Imbue Strength: </b></div>
<div>
Calling upon the dark magics imbued into the weapons of his kin the priest calls forth the very power chaos into every strike. Roll a dice, on a roll of a 3 or more the chaos runes on the warriors weapons glow with unearthly power. Until your next hero phase, increase the rend characteristic of the units weapons by 1.</div>
<div>
<br /></div>
<div>
<b>Boil Blood: </b></div>
<div>
Roll a dice, if the result is a 4 or higher, the prayer is answered, on a Roll of a 1 the priest is seen as unworthy and suffers a mortal wound. Pick an enemy unit within 12”. That unit suffers D6 mortal wounds, its warriors screeching in agony as superheated blood jets from their bodies.</div>
</div>
<div>
<br /></div>
<div>
And the Warband:</div>
<div>
<br /></div>
<div>
5 Bloodwarriors inc Champion and Icon Bearer</div>
<div>
10 Bestigor (Bloodgore of Khorne) inc Gouge-Horn, Bannerbearer, Brayhorn</div>
<div>
5 Chaos Furies</div>
<div>
<br /></div>
<div>
After a brief bit of head scratching Ghalen gained the following background:</div>
<div>
<br /></div>
<div>
<div>
Ghalen, was once a holyman from a small hill tribes from the great northern hills in Ghur and worshipper of the great beast that slumbered. Under the constant threat of attacks by Orruk and Ogur warbands the nomadic tribe travelled endlessly on the backs of great beasts of burden. Following a vicious attack Ghalen fled from the village and into the Darkthorne Woods, after several days stumbling through the dangerous undergrowth he stumbled upon a clearing which contained a great stone monolith. As he approached the icon he was beset by a band of Goatheaded beasts, in a blind rage he managed to kill several of them and as he stood blood dripping down his face, waiting for the next attack the grove rumbled to life, a red glow eminated form the stone monolith embracing Ghalen filling him with vigur and hatred. Hefting one of the creatures axes he lay into them taking head after head until only a handful remained. Embracing his as their champion, Ghalen had found a new god and his first followers, thus began his path to glory.</div>
<div>
<br /></div>
<div>
During a skirmish in Shadyhollow Ghalen slew the Orruk chieftain Uzgub, whilst chanting battlecrys in the dark tongue he found his enemies fall to the ground as boiling blood erupted from their bodies, and thus Khorne was pleased and gifted Ghalen with a great rune of Khorne, new followers flocked to join him, powerful armoured warriors loyal to his lord. Durring a grulling pitched battle through the Ironshard hills he encountered a flock of carrion deamons, bending them to his will his warband again swelled in number. Khorne gifted him with a bestial face and cloven hooves in recognition of his triumphs. On the shores of the rust river the warband slaughtered an entire village leaving the river awash with corpses and red with blood, Ghalen, injured in the battle found his left arm knit back together, his skin turning red and thrummed with power. </div>
</div>
<div>
<br /></div>
<div>
And that's where he is today, travelling the realms gathering skulls for his master. </div>
<div>
<br /></div>
<div>
<b>Modelling time</b></div>
<div>
I've decided to use the Aspiring Deathbringer for Ghalen himself rather than the new slaughterpriest miniature, mainly as he's not holding onto his weapon with both hand which will make future conversions easier. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVOrl5pJ00mTUcfxjoCVtgDUgXljPGerpwNAASo8GbB5SUx6R4i8qRLZqNCnIbDPYyVr3UbHvFuyXZktpMTUDjuqY4VbuL3X7x5L39ga_x9EzpkYIqw-lO-6Qv0ozshqQ_7uiXs5JTUB2d/s1600/99070201010_KhorneExaltedDeathbringer01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVOrl5pJ00mTUcfxjoCVtgDUgXljPGerpwNAASo8GbB5SUx6R4i8qRLZqNCnIbDPYyVr3UbHvFuyXZktpMTUDjuqY4VbuL3X7x5L39ga_x9EzpkYIqw-lO-6Qv0ozshqQ_7uiXs5JTUB2d/s320/99070201010_KhorneExaltedDeathbringer01.jpg" width="309" /></a></div>
To represent his bestial face I'm going with a stormvermin champion head as it looked appropriately vicious.<br />
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And for the Hand of Khorne a swap out of his punchdagger/shield for a Bloodletter forearm and hand<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjorrX75N-UaYM75Ek2KygwOhysE2uIXaJn6A6WCoFV7tIk2PW3XhiFHTyL7jvcM9f3HAi5cJbOEnI3lLf1icQnnIAg9N7C8hgYiQwbA4o8_jSRvezzPQhcLdNp6n4e-59kc2QRi_lyeBXX/s1600/bloodletter-left-arm-3975-p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjorrX75N-UaYM75Ek2KygwOhysE2uIXaJn6A6WCoFV7tIk2PW3XhiFHTyL7jvcM9f3HAi5cJbOEnI3lLf1icQnnIAg9N7C8hgYiQwbA4o8_jSRvezzPQhcLdNp6n4e-59kc2QRi_lyeBXX/s320/bloodletter-left-arm-3975-p.jpg" width="320" /></a></div>
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The cloven hooves I'll just model on with some greenstuff and that's probably it to begin with, I don't want to over model him at the moment as there will be plenty of time for more attributes or gifts. </div>
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The Bloodwarriors will come from my existing collection:</div>
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And the bestigor will be converted from some beastmen I already have, adding double handed weapons from the Bloodreaver box, bit's of additional armour, some daemonic tails and a few horn modifications. </div>
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The furies will be conversions from Daemonettes with Tyranid Gargoyle wings, and will look something like this:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4JnoaDaklVu1NygsABBUMQrDnQJPPCP7xmhLVyBooetVhGm8vX-KYqMRe-uC9ITVQfS81OEPetiHLoukJ22ZQBsrZ7gPeFPhRMBKfS7eWy_qEAady1UQmrCAvL-W6iTGNn0Gvtz6fKBHo/s1600/Furies.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4JnoaDaklVu1NygsABBUMQrDnQJPPCP7xmhLVyBooetVhGm8vX-KYqMRe-uC9ITVQfS81OEPetiHLoukJ22ZQBsrZ7gPeFPhRMBKfS7eWy_qEAady1UQmrCAvL-W6iTGNn0Gvtz6fKBHo/s320/Furies.JPG" width="320" /></a></div>
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From here: </div>
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http://simonfisherrofl.blogspot.co.uk/2011/05/furious-fallen-angels-wip-furies.html</div>
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I really like the fact the wings replace the arms on these guys rather than in addition to, makes them appear more animal like to me. </div>
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So that's it, I'm sure my brother will blog his warband as it's gets built, we're aiming for a first game around Christmas to test it out properly, no doubt I'll try and rope some local gamers into it too. </div>
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Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-66656225485747192992015-09-21T15:31:00.000-07:002015-09-21T15:31:30.572-07:00Age of Sigmar - Hold or Die BatrepEvening all, managed to sneak in a non GW store game tonight as phillion and my buddy Charlie popped round to grab a game of Age of Sigmar.<br />
<br />
He's been working on some Sylvaneth so thought it would be great to get them on the table to show him how they perform and as I'd just finished up my starterset of Khorne with a few extras we were set for a reasonable sized game.<br />
<br />
I'd selected Hold or Die from the first big book as I've seen a couple of batreps with it and it looked like a fun game, with a quick dice roll we decided that the Khorne would be the attackers and combined Sylvaneth and Stormcast force would be the defender.<br />
<br />
Background:<br />
<br />
The mighty Khorne Lord Ghorak the Slayer has been tracking a small force of Stormcast deep in the of Ghyran, his scouts have learned of a secret meeting between them and some kind of ancient forest spirit, the warband is summoned to break this alliance before it starts. Unknown to him a larger force of Stormcast and Sylvaneth is on route to secure the area.<br />
<br />
Force Selection:<br />
<br />
We used a simple selection system based on Ash Barkers of Guerilla Wargames Miniatures:<br />
6-8 Warscrolls, max 70 wounds, 3 heroes or monsters, no more than 30 wounds per scroll.<br />
<br />
The Stormcast:<br />
Initial force:<br />
Lord Relector<br />
Branchwraith<br />
6 Retributors<br />
<br />
Reserve Force:<br />
Lord Celestant on Dracoth<br />
10 Liberators with Hammers and Shields<br />
16 Dryads<br />
<br />
Khorne Bloodbound:<br />
Mighty Lord of Khorne<br />
Bloodstoker<br />
Bloodsecrator<br />
Khorgorath<br />
Scyla Anfingrimm<br />
20 Bloodreavers<br />
10 Bloodwarriors<br />
<br />
Setup:<br />
<br />
The forces of order pick a 9" circle centered on a small wooded grove and set up their Retributors, Lord Relector and Branchwraith in the wood.<br />
<br />
The Bloodbound set up 12" away split into 2 roughly even groups.<br />
<br />
All woods were nominated as Sylvaneth Woods and no other special terrain rules were used.<br />
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Turn 1:</div>
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After a short tactical discussion Charlie opts for first turn, dropping a mystic shield on the Retributors and then moving them back 4" away from the Khorne to maximise to distance between the forces whilst keeping their cover bonus. </div>
<br />
The Bloodbound warband surges forwards in response, the Bloodreavers driven forwards by the lash of the Bloodsecrator and Barking orders of the Khorne Lord forget their place and charge ahead of the main line into the Retributors, the Sylvaneth woods rattles to life killing several Bloodreavers as they enter.<br />
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The Bloodreavers literally bounced off the Retributors, a combination of a very poor dice roll and 2+ armour saves left the unscathed. The Retributors struck back with support from the Lord Relector killing 13 Bloodreavers and the rest fled the field. First Blood to the Stormcast. </div>
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Turn 2:</div>
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The forces of Order won the initiative for the round, Lord Relector called down Sigmar's fury onto the Bloodwrriors with a bolt of lightning killing one. On the left flank the reserve force turned up threatening the Khorne flank, luck for once was on Lord Ghoraks side and they failed to charge into combat.</div>
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Keenly aware of this new threat Lord Ghorak beseeched Khorne to aid him in battle and in a blinding flash a demonic legion arrived to bolster his forces (well it would have been a legion had I more models available, in reality I gained a unit of bloodletters and a demon prince with a mark of Khorne.</div>
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The forces of Chaos surged forwards to meet their foe. </div>
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In the center Scyla and the Khorgorath managed to charge the retributors, The Khorne Lord and Bloodletters took on the Dryads and the Bloodwarriors veered off to tackle the retributors and Lord Celestant. The deamon prince clearly addled by his summoning failed his charge roll. </div>
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The Bloodwarriors stuck first killing several Liberators and wounding the Lord Celestant, The Retributors in the center replied taking out the Khorgorath and wounding Scyla. The Ghorak the Mightly Lord of Khorne failed to live up to his name and managed to take out just 2 Dryads. The Dryads fought back and wounded the Chaos Lord several times and took out a Bloodletter. Scyla struck against the Retributors but failed to do enough damage to kill a single Retributor with some incredible poor dice rolls which started with just 5 attacks from 2D6+2...</div>
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The Lord Celestant struck back at the Blood Warriors killing several though they went down fighting wounding the Lord Celestant and killing another Liberator. The Bloodletters took out another couple of Dryads and we were into the battleshock phase. </div>
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The last remaining Bloodwarrior fled the field, rolling a double 6 the Liberator unit supporting the Lord Celestant also fled the field. </div>
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Unfortunately due to time constraints and hampered by tea being late and a powercut in battleround 2 losing us some time we had to end the game here. </div>
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Postmatch thoughts:</div>
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I'd have loved to run a third turn as it would have been really bloody, with a number of Khorne heroes and the Deamon prince closing in on the Retributors and the Khorne Lord and Bloodletters engaged with the Dryads it could have been a close game. </div>
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It was a really good game, a hard scenario for the attacker as you need to hit combat fast, I was hampered by some appalling dice rolling with didn't help my fight against the Retributors, in hindsight I shouldn't have charged into them as without the Meatripper Axes I was unlikely to do any damage. </div>
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I also suffered from fairly poor deployment with all my heroes hanging about at the back and failing to make a meaningful impact on the battle. I didn't have the change to plant the banner as I realised that the Bloodreavers and Bloodwarriors would have both been out of range in the combat phase so I lost out on vital additional attack. </div>
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I really love all the rules about calling on additional forces and in this case I could have placed an additional 6 deamon units if I'd have had the models available, though Charlie could have called on more stormcast to aid him in the following turn and would likely to have gained at least 1 unit to bolster his forces.</div>
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Lesson for the day: Retributors in terrain with Mystic Shield are dammed hard to kill if you don't have ranged attacks.</div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com0tag:blogger.com,1999:blog-1108119857528496932.post-57023304916616898442015-09-03T06:11:00.001-07:002015-09-03T06:11:59.114-07:00Been busier than my blog suggests... honest.Thought I'd give a bit of an update as it's been rather quiet around here recently.<br />
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I had a few months off painting between the end of Jan and the end of May or build props for and run my annual love craft larp game.<br />
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After a little break from the stress that came along with it I've picked up the brushes again and headed off in a rather unusual direction.<br />
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Phillion if you're reading this its probably best you stop now...<br />
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I fancied a change and with the rumours of a new GW fantasy game back in June-ish I dug out a few old miniatures and started to play around with some ideas for realm of chaos type gaming.<br />
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Well Age of Sigmar finally landed and after a couple of weeks mulling it over I was finally convinced to part with some cash by the excellent youtube bat reps from Ash Barker, check out the guerilla miniature games youtube channel.<br />
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<a href="https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug">https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug</a><br />
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Well I was still staunchly in the "I'll paint up the chaos for some small games" mentality but those stormcast are truly lovely models. I picked up the big book and had a read and some of the artwork and the new mythical based fluff really interested me.<br />
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With the summer holidays upon us and my wife and kids away for a week I managed to batter through the whole of the stormcast starter figures and a few extras. With these in hand I also headed to GW during the week and snuck a few games in.<br />
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Surprisingly it was really enjoyable, the structure and pace of the game is really good and the way troops work together means you do have to do some work on planning your move and stratagem. I've managed 5 games so far and the stormcast have only managed 2 victories, part of this is the widely publicised issues around the lack of points or a build structure, as I'm playing pick up games in GW stores (something I thought I'd never do again) there is still an element of powergaming going on with a win at all costs attitude. I've only found a couple of players who really embrace the concept of AoS and scenario play so far.<br />
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It is not a strategic battle game, but then I didn't see WHFB as being one of those either, but it is a pretty good skirmish game and the background gets me interested in a way that Warmachine and Malefaux don't.<br />
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So I best show off my progress so far:<br />
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Lord-Celestant Vandus Hammerhand on his Dracoth</div>
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Lord Celestant on Foot</div>
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Lord Relictor</div>
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Lord Castalliant and Gryph-Hound</div>
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9 Liberators with Hammers and Shields including Prime with Grand-Hammer</div>
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5 Liberators with 2 Hammers including Prime with Grand-Blade</div>
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3 Units of Retributors with Primes</div>
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Unit of 6 Judicators including Prime with Shockbolt Bow</div>
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And onto the Chaos forces:</div>
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Bloodsecrator</div>
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Converted Bloodstoker</div>
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Unit of 10 Bloodwarriors including Chaos Champion with Gore-Glaive and Icon Bearer</div>
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Half the unit of Bloodreavers including Hornblower</div>
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A mighty Khorgorath</div>
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14 Ungor with spears including Halfhorn, Bannerbearer and Brayhorn</div>
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That's probably more actual miniatures painted in 6 weeks than I've painted in several years, they're mainly up to gaming standard rather than my usual displace cabinet figures I use for skirmish so highlights are limited to 2 and there is minimal detailing where possible.<br />
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There is still plenty on the painting table:<br />
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3 Prosecutors (need their wings magnetising)<br />
Mighty Khorne Lord<br />
Second Bloodstoker<br />
Khorne Deamon Prince<br />
10 more Bloodreavers<br />
10 Gors<br />
Stonehorn<br />
5 Liberators with Swords and Shields<br />
5 Judicators with Crossbows<br />
2 more Khorgorath<br />
20 Marauders (to be converted from Bloodreavers)<br />
2 Realmgates.<br />
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So I've loads to keep me busy and a number of upcoming releases I'm interested in.<br />
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So there'll be another update when I've finished this lot.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-59302463267591687872015-01-31T05:59:00.000-08:002015-01-31T06:00:20.648-08:00Wednesday night painting - 15mm hundred years war archers Well almost, I finished these archers on Wednesday night but didn't find the time to base them. Rather than just show them half finished I thought I'd base them and finish off a loads of basing detail as a job lot.<br />
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I spent a couple of weeks earlier in the month looking for archers that I liked, many of the 15mm ones didn't have anything that looked like a proper 6' longbow. I eventually came across these figures from minifigs. They're sold in packs of 8 of the same figure and I was after a more mixed up look so I ended up buying packs from both the Crecy and Agincourt ranges and picked up 5 packs, enough for 3 decent sized bases of archers.<br />
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In a similar way to the knights I wanted something to help identify them as English archers so I went with the majority of the miniatures having some kind of red clothing, certainly not uniform but as least distinguishing.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbnAvU6zs2B-sbaOtCqGnrr6K7IkO1ot29UCLVEN6_zr3NUqYlWFXbOfeTwcOwg9FPeDdAwOlBVqDrjLr0m3wdEJtG1OaMMBRl35Hvlnrki0lVxssbxUE81uGzQYAsWllPIvBZ_5lQwrt2/s1600/20150131_114525.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbnAvU6zs2B-sbaOtCqGnrr6K7IkO1ot29UCLVEN6_zr3NUqYlWFXbOfeTwcOwg9FPeDdAwOlBVqDrjLr0m3wdEJtG1OaMMBRl35Hvlnrki0lVxssbxUE81uGzQYAsWllPIvBZ_5lQwrt2/s1600/20150131_114525.jpg" height="180" width="320" /></a></div>
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I'd tested some basing ideas last weekend and went for a less ranked up look, it fills the base out, gives a little room for dioramas and shows off the fronts of the miniatures a little more.</div>
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As I mentioned I'd based them as a job lot and so the knights and command stand are also finished:</div>
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I've recently moved to using graveyard earth (or what ever the new name for it is) as a base for dirt. This is mainly as its quite neutral and I can use it for pretty much anywhere in the world. European bases get more green verdant grass whilst middle eastern or African miniatures get sparcer dried grasses.</div>
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I used a spring static grass and mixed in a load of mininatur tufts to break up the ground a little. Not quite as nice as my brothers bases but will do for me.</div>
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Next up, either more archers or I may paint up a couple more pulp miniatures. Not sure yet.</div>
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Anyhow I'm off to Vapnartak show in York tomorrow, not really after anything in particular just for a wander.</div>
Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-57437947128469800692015-01-21T15:21:00.001-08:002015-01-21T15:21:15.346-08:00Wednesday painting - 15mm Hundred Years war English Knights and CommandA bit of a cheat this week, I didn't paint these in 1 evening, more like 3. I was so keen to see how they came out i found some time over the weened and got the majority of the work done and just finished them off and based them tonight.<br />
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My brother and I had a conversation over Christmas on possible scales and were debating the relative merits of 10mm vs 15mm, well me being an impetus bugger went ahead and ordered up some 15mm figures to see how they painted up.<br />
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First up we have 8 English knights, with the colour schemes I wanted the myriad of colours that heraldic knights come in but I also wanted something to identify the forces on the table so with the English I went with at least half the unit in a red colour scheme with a couple of others thrown in. The French will be the same but in blue so you should be able to easily identify the two sides when the forces once a game breaks down into melee.<br />
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I tried something new this time and based the miniatures on large lolly sticks for painting and rebased them afterwards. This did allow me more freedom and access to the miniatures and made painting the heraldry much easier. I'll admit there the fine detail is all decals from Veni Vedi Vici, A coat of matt varnish should hide them well once I've finished basing them.</div>
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The knights are based on 8cm x 6cm bases mainly for impetus or sword and spear rules, possibly homebrew ones.</div>
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The command stand here represents Robert Ufford 1st Earl of Suffolk, unfortunately I mis-ordered and added a musician instead of another knight to wave his banner, so I have left a little room at the rear of his base to add a 3rd infantryman to this base so I can get a pretty banner on it. </div>
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All in all I was pleasantly surprised at the speed and ease these painted up, about 7-8 hours work in total and the scale means that the heraldry is fairly easy to paint up without it having to be massively accurate. The miniatures are from Donnington's New Era range and are fairly good, I just grabbed a mix of knights and horses with little attention to their actual armour or armament. </div>
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I've ordered some archers for the next unit as you can't field an English force without lots and lots of longbowmen, it just wouldn't be right. </div>
Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com3tag:blogger.com,1999:blog-1108119857528496932.post-66812046942716850322015-01-14T15:16:00.002-08:002015-01-14T15:16:33.454-08:00Wednesday Painting - More Pulp Adventurers<div class="separator" style="clear: both; text-align: left;">
Another successful evening of painting, this time just the two miniatures but still in just under 3 hours I managed to knock these out to a pretty reasonable standard. </div>
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Last time we kicked around some miniatures with pulp alley I notices a lack of random adventurer types, I've plenty of bad guys and groups of specific heroes and sidekicks but many of them were more suited to urban environments rather than stomping through the darkest jungles of South America. </div>
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These two figures are from the Defenders of Lucknow set from Mutineer Miniatures, meant for 19th century rather than 20th I don't think they'd look too out of place even though the guy on the right has a rather antique rifle.<br />
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See you all next week.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-91274719527280681282015-01-07T22:25:00.000-08:002015-01-08T08:43:32.646-08:00Wednesday painting - Pulp Indians<div class="separator" style="clear: both; text-align: left;">
Welcome to 2015 everyone, hope you all managed a restful and enjoyable festive period.</div>
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I've managed to start the year the way I mean to go on, slipping in a 3 hour painting session last night and managing to just about complete these 4 miniatures.</div>
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They're painted to match the rest of my pulp Kali Cult and bring some much needed ranged weaponry to the cult.</div>
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Figures are Bundalee Native infantry from Mutineers 28th Indian Mutiny range.</div>
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I noticed when packing themy away that I've not highlighted the red quite as much as the rest of the miniatures I've done to so I may pull them out 90 the cabinet tonight and add another highlight just to keep them consistent. </div>
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Well that's it for this week, see you next Wednesday. Happy painting.</div>
Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-2733850262540254692014-12-28T15:52:00.000-08:002014-12-28T15:52:05.154-08:00Festive PaintingMerry Christmas readers, hope you are all having a great time, enjoying your holiday, family, presents or whatever else you get up to when the world closed down for a couple of days.<br />
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Now I realise it's a couple of weeks since I last posted and I did say I would paint every Wednesday but with the festive period, shopping, wrapping and visiting family I've not painted just once a week. I have however managed to get some painting in this week whilst I'm off work and at home.<br />
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So I've not managed to paint one, or even two figures but a group of eight, pretty impressive for my rates of painting, I've probably managed around 10 hours of painting in total across 3 nights.<br />
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The figures of choice have been sat in my painting box for at least a couple of years, pretty much since they were released. I spotted them at a con and instantly saw their potential as pulp miniatures. The figures are from Empress Miniatures Spanish Civil war range (not a period I know much about), from the Republican forces sold as Assault Troops and Command, to me they leapt out as some kind of border guards.<br />
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I've kept the colours fairly muted as usual, some semblance of a uniform but with some miniatures in jackets and trousers and others in overalls I thing they've got a lovely militia like feel to them. They're not meant for any country in particular and have a couple of different skin tones in there to add to their usefulness. </div>
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Not going to be any Wednesday figures this week either, so I should next be painting on the 7th Jan, when it's likely going to be some Indian riflemen to add to my Kali Cult for some ranged firepower so I'll see you then.</div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-55870406479051916412014-12-11T15:25:00.000-08:002014-12-11T15:25:05.158-08:00Weekly Miniature - Part 2Well it's a day late but I managed to fit in another couple of minis this week, only managed two as my wife and kids are away overnight and so I got a decent amount of painting time in tonight.<br />
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It's yet another set of Pulp miniatures for Pulp Alley.<br />
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A Flight captain, I used Cpt Jack Harkness ish colours for this one, in keeping with my other pulp miniatures I've kept the tones quite muted and used a limited pallet.<br />
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I also managed to finish another hound miniature I found laying around, this time painted up as a rottweiler, a fearsome opponent to be sure. </div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com1tag:blogger.com,1999:blog-1108119857528496932.post-75926587928824193072014-12-03T15:36:00.002-08:002015-01-14T15:17:33.645-08:00It's been a whileWelcome back,<br />
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With a hiatus of nearly 18 months of no real miniature related hobby time I'm back, with the birth of my second daughter and much of the end of 2013 and beginning of 2014 being taken up organising an annual LARP event I run my time has been seriously limited, I've managed a few games in this period but that's about it.<br />
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Last weekend my Brother was up and we dusted off Pulp Alley one night and managed to get a good couple of games in (see his blog for the write up shortly) They were really enjoyable and have given me back a bit of my hobby mojo.<br />
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Whilst chatting to my Bro after the games I set myself the challenge of putting aside one night a week for painting, Wednesday for me is a pretty good one and so Wednesday has been declared painting night, once the kids are in bed I've about 2 hours of painting time so I'm going to aim to paint at least 1 miniature in this time from start to finish.<br />
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This may not seem like much but since we mainly play pulp adventures with half a dozen miniatures a side this is more than enough to keep filling out the collection and start clearing through the unpainted miniature pile.<br />
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Saying that this week is a bit of a bumper start, I had a number of models part painted or started and so in little over 2 hours I managed to get 3 figures painted.<br />
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The first is an Indian fella in some kind of colonial-esque uniform, a miniature from Mutineer Miniatures Indian Mutiny range from a pack I picked up mainly for one miniature but this one seemed useful too. He'll be great for a pulp sidekick.<br />
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Next up are a pair of baggage camels, mounted up to be plot points for Pulp Alley. I think these are from Irregular miniatures, picked up at a show for about a pound each.<br />
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The bases are not quite finished but I'll likely do a larger batch of them together one night. <br />
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So until next week, have a good un.<br />
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-38327788376193193612013-07-22T14:19:00.000-07:002014-12-04T12:31:44.182-08:00Fantasy AlleyMorning all, its been a quiet period for me in gaming land, a combination of summer hobbies, hot weather and the desperate need just to sit and chill out a little means I've done little painting and modelling over the past couple of months.<br />
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I did however manage to introduce a friend of mine to wargaming, he's a D&D role player normally but has been increasingly interested in picking up miniatures and making terrain so I though it was about times to show him a proper game.<br />
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Pulp alley is my current favourite set, rules are simple enough to play, the card driven system if random events adds flavour and its perfect for small games.<br />
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As a big fantasy fan, I worked up a quick bit of fluff and background and after a half hours force selection and board set up we were ready in the garden beer in hand for an epic clash.<br />
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Our story starts with Akhmed the mad, a sorcerer of great power. He has been raiding Orcish villages for months, his black clad warriors carrying off anything of value. It would appear now he has all he needs to start some great sorcerous plan. It is now the Orcs decide to strike back, while he is distracted with greater plans the Orcs gather a handful of veteran warriors led by the half ogre Boris.<br />
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Akhmed's warriors must retrieve at least 3 of the items required for his sorcerous plan and return them to the circle of power in the middle of the board.<br />
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I only took a few photos unfortunately but they do illustrate some of the key points of the game:<br />
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Akhmed's warriors scatter to collect there items required for the ritual.</div>
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Akhmed summons a beast from the depths and turns the bridge into a perilous area.</div>
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The donkey sacrifice is more than a match for the orcs and several more join in to help get it under control.</div>
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Kazim bravely squares up to "big" Boris the half ogre.</div>
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The game seems to work really well in a fantasy setting, most of the pulpy cards still seemed to make sense and Neil and I had a great afternoon and I seem to have another fan of pulp alley.</div>
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Next up there will be some steampunk Alley as another friend of mine got some miniatures from north star recently and wants to put them ton good use.</div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com0tag:blogger.com,1999:blog-1108119857528496932.post-9128095518212212472013-05-20T14:05:00.000-07:002014-12-04T12:35:08.012-08:00Recent PaintingThere's been a few bits across the painting table over the past few weeks, not as much as I managed over winter but I've been catching up on various series of stuff and generally enjoying what little warm weather we've had in the UK.<br />
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Most recently I've just finished some crates of rifles from Ainsty Casting, I thought these would make some excellent plot points for pulp alley, stolen weapons? experimental rifles? or even just evidence of a lost camp. Very quick paint job, based on 40mm mdf bases with just a little foliage to keep them useful for different areas.<br />
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Next I've some wonderful luggage from 6milphil on the lead adventure forums, these were brilliant casts and took an age to paint as I wanted really diverse luggage rather than painting them all in similar colours. Items based on 40mm round or 25mm round bases are ment as plot points and the rest just as drop terrain. </div>
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Finally I've a Heresy Miniatures Ogre, this guys been in a box for years but since a friend of mine recently mentioned fantasy gaming I was digging through some piles of unpainted stuff and found him. He made a nice change from painting historical miniatures and I just love the attitude.</div>
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I've just finished some tentacles and am painting up some Ainsty trade goods at the moment for more pulp gaming, will grab some pics when I have a minute. </div>
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<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-36191932118303172992013-05-19T11:30:00.000-07:002013-05-19T11:30:58.472-07:00Sheffield Triples 2013It's triples weekend and since its only about 40 mins away it would be rude not to go, unfortunately I knew I was going to be on a strict budget, I've a stack of salute purchases I've done nothing with so I wasn't too bothered.<br />
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I was really there to take a peek at the games and nosy around a little for ideas for pulp gaming mostly.<br />
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Seemed like a pretty full show, only 1 trader appeared not to make it, but there were a few noticeably absent from the circuit too, no em4 who I am sure have been at triples every other year i have been, this was a little annoying as I was after some bits from them.<br />
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There games looked good, there were a couple of really nice big display games, really nice looking Mediterranean town here:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlUvPa-dvZTiNATSn2X4VSHVIOeG-XkVR0JbEdCzygrwvBArazrgFox0OE5Eh36hxxGKRQ-f4nvuPrPcXkBCsyEH9rzsiG8_889CtcK9JbrDkXmrIt7LDaemRAW8Jz9KuR62kHC_X4IA8Z/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlUvPa-dvZTiNATSn2X4VSHVIOeG-XkVR0JbEdCzygrwvBArazrgFox0OE5Eh36hxxGKRQ-f4nvuPrPcXkBCsyEH9rzsiG8_889CtcK9JbrDkXmrIt7LDaemRAW8Jz9KuR62kHC_X4IA8Z/s320/%255BUNSET%255D" width="320" /></a></div>
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<span id="goog_184737182"></span><span id="goog_184737183"></span>Some lovely ruins on this 20mm WW2 board<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aaRgZMlKSarIZagfr5M99EW7CRSOKPhthVwQPH33O8r9Yps5lx1w20z5wiWWilqdY__YzHs508U1AN3n932nBGWjb5tkMOo76ZYwnLKTepFXMuM-Ry55KyT16sZfoNcecfOrfl93kGa9/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aaRgZMlKSarIZagfr5M99EW7CRSOKPhthVwQPH33O8r9Yps5lx1w20z5wiWWilqdY__YzHs508U1AN3n932nBGWjb5tkMOo76ZYwnLKTepFXMuM-Ry55KyT16sZfoNcecfOrfl93kGa9/s320/%255BUNSET%255D" width="320" /></a></div>
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Several wild west games, one from great escape games new game<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMD47SH0M5p80QdqO8fvkR4d4PyO5o05ME4WHz7JDWkUhAnUAQ29BLxF70wnZQt9RNYo2ANJuXBPuaydH5wzXluusbJ611SEhXdgy9eCsdnuKf8G6yHhD2dYJ43H9E3VKPBEBr3in3z6dQ/s1600/%255BUNSET%255D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMD47SH0M5p80QdqO8fvkR4d4PyO5o05ME4WHz7JDWkUhAnUAQ29BLxF70wnZQt9RNYo2ANJuXBPuaydH5wzXluusbJ611SEhXdgy9eCsdnuKf8G6yHhD2dYJ43H9E3VKPBEBr3in3z6dQ/s320/%255BUNSET%255D" width="320" /></a></div>
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And what appeared to be cowboys vs zombies<br />
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There was this excellent Madmax game, with its own sound and lighting rig and a dozen guys dressed the part.<br />
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I picked up just a few bits, spending a little over a tenner on myself and picked up some bits for my brother under the general request of stuff for objectives and plot points for north Africa.<br />
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Pretty good day all in all and I got home all enthused and managed to finish off some bits of terrain for pulp gaming and some Victorian steampunk miniatures which I'll also be using pulp alley rules with.Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com2tag:blogger.com,1999:blog-1108119857528496932.post-5609774611723923742013-05-13T23:21:00.001-07:002013-05-13T23:21:31.186-07:00Hobby downtimeI've been on a bit of a hobby downtime recently, a combination of decent UK weather, catching up on loads of DVDs and the beginning of steampunk season have kept me away from the painting table.<br />
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This week I'm handily away from home on a conference and so as there is little to do in a hotel room I've a few miniatures to paint. Just kicking out the start of my Victorian/Steampunk gang for whatever ruleset we pick up. I've selected a techno-magi theme to allow me to bring in some interesting miniatures the line up so far is:<br />
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Ramos the steampunk sorcerer from Wyrd Miniatures, he will be one of the main heroes in the group.<br />
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Next up is one of his creations, a stream-arachnid, a lurching steam powered metal monstrosity.<br />
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The position of his henchmen will be filled nicely with Artisan Designs Pinkerton detectives, they look subtle enough that they can sneak around the crowded streets of London for filling their masters bidding without bringing too much attention to his work.<br />
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I have a load of tentacles from GWs new Vortex Beast I have based up to be some horrific monster summoned from below, dependent on the ruleset this can either be an in game ability or an objective for the game.</div>
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I also have this lovely lady from cool mini or not, she is however over 35mm tall and may not make the final gang. As she is a resin miniature with really fine legs she may also be too delicate for heavy duty gaming. </div>
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Once we've picked a ruleset I'll flesh out the group a little more, I fancy some more arachnids, perhaps a couple of swarms of the little ones from wyrd minis. I also fancy some of the freicorps also from wyrd.</div>
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*Little disclaimer I have just nabbed the above pics from across the internet, no claim on their copyright is claimed and if you have any issues with my using the images please just message me.</div>
<br />Gharakhttp://www.blogger.com/profile/15958711410967772799noreply@blogger.com0